痛苦感知实验:冷水挑战
我们正在复制一项关于不适感感知的心理学实验。
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We're replicating a psychological experiment about perceptions of discomfort.
(参与者深吸一口气)这是一个装有冷水的桶。
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(participant exhales deeply) This is a bucket of cold water.
- 好的。
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- Yep.
您将把手放进去,并保持一段时间,我们不会告诉您具体时长。
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You're gonna put your hand in and you're gonna keep it in there for a duration that we won't tell you.
当手浸在水中时,您可以根据这个量表来评估您的不适程度。
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As it's in the water, you can rate your discomfort on this scale.
如果基本上您到了“我非常痛苦,让我把手拿出来”的程度,您可以将其调到最高。
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If basically you're at the point where, like, "I am in agony, let me take my hand outta here," you can dial it up to that.
- 哦,天哪。
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- Oh my God.
- 是的,感觉不到手指了。
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- Yep, can't feel my fingers
- 刺痛。
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- Stinging.
- 有点酸痛。
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- A bit achey.
- 极寒。
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- Arctic.
- 疼痛。
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- Painful.
- 麻木。
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- Numb.
- 麻木。
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- Numb.
- 麻木。
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- Numb.
- [参与者] 更痛。
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- [Participant] More pain.
- [参与者] 也许是痛。
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- [Participant] Pain maybe.
- 痛,受不了了。
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- Pain, can't hold it.
显然您有两只手,我们将进行三次这样的实验。
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And obviously you've got two hands, we'll be doing this three times.
我正在复制一项由丹尼尔·卡尼曼(Daniel Kahneman: 心理学家,诺贝尔经济学奖得主)和芭芭拉·弗雷德里克森(Barbara Fredrickson: 心理学家)于1993年首次进行的实验。
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I'm replicating an experiment originally conducted by Daniel Kahneman and Barbara Fredrickson in 1993.
就像最初的研究一样,我告诉参与者我们正在调查惯用手和非惯用手之间疼痛感知的差异。
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Just as in the original study, I've told participants we're investigating the difference in pain perception between dominant and non-dominant hands.
我猜您是右撇子?
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I'm assuming you're right-handed?
- 是的,我是右撇子。
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- Yeah, I'm right-handed.
- 好的。
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- Okay.
但那并不是实验的真正目的。
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But that is not the true purpose of the experiment.
- 左手放进去。
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- Left-hand in.
- 是的,请吧。
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- Yeah, go ahead.
- 哦,好冷。
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- Ooh, it's cold.
我们开始了。
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And we've started.
是的,一直到手腕。
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Yeah, all the way to the wrist.
很好。
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That's good.
(参与者深吸一口气)身体感觉如何?
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(participant exhales deeply) What's the physical sensation like?
- 冷,(笑)冰冻。
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- Cold, (laughs) freezing.
- 是的,有一种感觉就像肌肉抽筋一样。
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- Yeah, there's like a point where it almost feels like a muscle cramp.
- 既麻木又刺痛。
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- Both numbing and tingling.
- 确实越来越冷了,是的。
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- It is getting colder and colder, yes.
一半的参与者被随机分配先用左手,另一半先用右手。
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Half of the participants were randomly assigned to use their left hand first, the other half used their right hand first.
他们实时报告了自己正在经历的不适程度。
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They indicated in real time how much discomfort they were experiencing.
- 感觉越来越糟了。
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- It's getting like progressively worse.
- 感觉很冷。
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- It feels cold.
我不想在那里待太久。
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I wouldn't wanna stay there for very much very long.
- 很好。
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- Good.
你是俄罗斯人吗?
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Are you from Russia or something?
- 是的。
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- Yes.
- 所以你习惯了——
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- So you're used to the-
- 我习惯了寒冷。
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- I used to cold though.
(主持人笑)
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(host laughs)
在试验结束时,我告诉他们把手拿出来,并对整个经历进行总体评价。
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At the end of the trial, I told them to pull their hand out and give an overall rating for the experience.
- 大约七分。
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- About a seven.
- 是的。
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- Yeah.
- 是的。
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- Yeah.
我的意思是,我不想在那种水里游泳。
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I mean, I wouldn't wanna swim in that.
- 不。
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- No.
- 三分。
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- Three.
- 七分。
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- Seven.
- 六分。
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- Six.
然后他们休息了15分钟,之后回来浸泡另一只手。
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Then they took a 15 minute break before returning to submerge their other hand.
(紧张的悬疑音乐)
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(intense suspenseful music)
- 是的,我受不了了。
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- Yeah, I can't hold it.
那一定很冷,是吧?
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Bet that's real cold, huh?
- 是的。
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- Yeah.
我想我大概还能再坚持一分钟。
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I could probably go another minute, I reckon.
那一个小时呢?
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What about an hour?
- 不。
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- No.
- 这次感觉像刺痛。
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- It's like stinging this time.
- 开始感觉我手麻木了。
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- It started to feel like I can't feel my hand now.
大概是这样。
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Something like that.
(主持人笑)这是好事还是坏事?
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(host laughs) Is that a good thing or a bad thing?
- 当然是坏事。
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- It's a bad thing, of course.
(两人笑)
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(both laugh)
感觉如何?
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How did that feel?
- 感觉比我的右手糟糕得多。
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- It felt a lot worse than my right hand.
(唱片刮擦声)
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(record scratching)
实验的真相:时长与记忆的奥秘
参与者不知道的是,两次试验是不同的。
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What participants didn't know is that the two trials were different.
它们开始时相同,一只手浸入14摄氏度的水中60秒,其中一项试验到此结束。
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They started out the same, one hand submerged in 14 degrees Celsius water for 60 seconds, and one of the trials ended there.
但另一项试验又持续了30秒。
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But the other trial lasted an additional 30 seconds.
在此期间,水温略微升高到15摄氏度。
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During that time, the water temperature increased slightly to 15 degrees Celsius.
- 我是不是比上次把手放进去的时间更长了?
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- Have I put it in here for longer than I did last time?
感觉已经有一会儿了。
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Feels like it's been a while.
水温的升高减轻了不适感。
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This increase in temperature reduced discomfort.
- 似乎水稍微暖和了一点。
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- It seems to make the water slightly warmer.
稍微不那么不舒服了。
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It's slightly less uncomfortable.
但它仍然不舒服。
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But it was still uncomfortable.
这不是那种你会想做几个小时的事情。
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This is not the sort of thing you'd wanna do for hours.
- 不,我真的会死掉的。
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- No, I would like genuinely just be dead right now.
(主持人笑)
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(host laughs)
我们再次随机分配了长试验是第一次还是第二次,以及是用左手还是右手进行。
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Again, we randomized whether the long trial was first or second, and whether it was with the left hand or the right hand.
最终的问题是:“如果我让您重复这两种经历中的一种,您会选择哪一种?”
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The ultimate question was, "If I were to ask you to repeat one of those two experiences, which would you choose?"
- 可能是左手,是的。
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- Probably the left hand, yes.
- 您会再做第一次吗?
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- You'd do that first one again?
- 是的,我想是的。
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- Yeah, I think so.
- 我会选择第二次,用右手。
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- I would say the second one with the right hand.
- 第一次,右手。
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- The first, the right hand.
- 我选第一次。
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- I'll go with the first.
- 第一次吗?
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- The first one?
- 是的。
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- Yeah.
在我们的小规模复制实验中,12人中有7人表示他们宁愿重复更长的试验。
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In our small-scale replication, seven out of 12 people said they would rather repeat the longer trial.
在卡尼曼和弗雷德里克森的研究中,这种偏好甚至更强,近70%的参与者更喜欢更长的试验。
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In the Kahneman and Fredrickson study, this preference was even stronger with almost 70% of their participants preferring the longer trial.
这正是他们实时表示痛苦时间更长的那项试验。
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That is the same trial that they, in real time, indicated was painful for a longer time.
两次试验都包含相同的60秒14摄氏度水温。
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Both trials contained the same 60 seconds at 14 degrees Celsius.
更长的试验只是额外增加了30秒,水温仅升高了一度。
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The longer trial just added an additional 30 seconds with the water warming by just one degree.
这仍然不舒服,而且时长增加了50%,然而大多数人却更喜欢这项试验。
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This was still uncomfortable and it was 50% longer, and yet it's the trial most people preferred.
最初研究中的一位参与者在报告他宁愿重复更长的试验后嘀咕道:“我做出的选择似乎没什么道理。”
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One of the participants in the original study after reporting that he would prefer to repeat the longer trial muttered, "The choice I made doesn't seem to make much sense."
所以第一次试验长了30秒?
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So the first trial was 30 seconds longer?
- 是的,好的。
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- Yeah, okay.
你忍受了更长时间的不适。
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You endured discomfort for longer.
但在最后,不适感略有减轻。
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But at the end, the discomfort reduced a little bit.
而那额外的部分并不好玩。
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And the extra bit is not fun.
并不是说那额外的部分“哦,这太棒了。我想做这个。”
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It's not like the extra bit was like, "Oh, this is great. I want to do this."
如果我问你希望再做哪项试验,
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If I asked you which trial you'd want to do again,
- 可能是第一次。
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- Probably the first one,
你会告诉我第一次。
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You'd tell me the first one.
- 是的。
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- Yeah.
而那实际上是更长时间的不适体验。
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And that's the one that's actually a longer experience of discomfort.
- 是的。
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- Yeah.
为什么选择更多的痛苦?“体验自我”与“记忆自我”
尽管这很难理解,但在某些情况下,人们显然宁愿选择更多的痛苦而不是更少的痛苦。
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As hard as it is to understand, under certain circumstances, apparently, people prefer more pain to less.
但这是为什么呢?
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But why is this?
为了调查这一点,弗雷德里克森和卡尼曼进行了一项后续研究,他们向大学生展示了愉悦和不愉悦视频的短版和长版。
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Well, to investigate, Frederickson and Kahneman ran a follow-up study where they showed short and long versions of pleasant and unpleasant videos to undergraduate students.
愉悦视频的例子包括一只小狗玩花,
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Examples of pleasant videos included a puppy playing with a flower,
- [观众] 哇!
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- [Audience] Aww.
还有海浪拍打沙滩。
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And waves breaking on a beach.
而不愉悦视频则包括广岛的后果,
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While the unpleasant videos included the aftermath of Hiroshima,
以及一部关于截肢的医学影片。
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And a medical film of an amputation.
- [观众] 呃!
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- [Audience] Eww!
视频结束后,学生们被要求评价他们的体验。
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After the video, students were asked to rate their experience.
他们发现视频的长度对回顾性评价(无论是积极还是消极)影响甚微。
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What they found was the length of the video had very little effect on the retrospective evaluation, positive or negative.
卡尼曼及其同事认为,这至少部分是由于我们体验世界的两种不同方式。
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Kahneman and colleagues suggest this is due at least in part to the two different ways we experience the world.
在当下作为“体验自我”(experiencing self),或者回顾事件时作为“记忆自我”(remembering self)。
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In the moment as the experiencing self, or retrospectively thinking back on events as the remembering self.
如果你正在经历一些不愉快的事情,有人给你机会停止,那么作为“体验自我”的你很可能会接受这个提议。
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If you're going through something unpleasant and someone offers you the chance to stop, you, the experiencing self, will likely take them up on the offer.
但对于“记忆自我”来说,经历的时长似乎不那么重要。
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But for the remembering self, the duration of an experience seems to have much less importance.
(飞机引擎轰鸣)
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(plane engine revving)
这被称为时长忽略(duration neglect: 指人们在回顾一段经历时,往往忽略其持续时间,而更关注其高潮和结尾)。
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This is known as duration neglect.
2008年的一项研究发现,度假的时长对度假被记住的积极程度没有任何影响。
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A 2008 study found that the length of a vacation did not have any impact on how positively the vacation was remembered.
那么,如果一段经历的时长不影响你对它的记忆,那什么会影响呢?
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So if the duration of an experience doesn't affect your memory of it, what does?
(轻柔的音乐)
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(light music)
(一群人笑)
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(group laughing)
答案似乎是关键时刻,特别是那些能引发最强烈情感反应的时刻。
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The answer appears to be key moments, particularly ones that elicit the strongest emotional response.
正如小说家米兰·昆德拉(Milan Kundera)所写:“记忆不制作电影,它制作照片。”
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As the novelist Milan Kundera wrote, "Memory doesn't make films, it makes photographs."
而这些照片通常捕捉的是经历中最强烈、最突出的时刻。
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And those photographs usually capture the most intense, salient moments of the experience.
生活中最快乐、
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The most joyful,
(孩子笑声)
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(child laughing)
有趣、痛苦、可怕的时刻才是被记住的,因此它们代表了整个经历。
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funny, painful, scary moments in life are the ones that are remembered, and therefore they come to represent the experience as a whole.
代表性启发法:我们如何判断概率
这是一种代表性启发法(representativeness heuristic: 一种心理捷径,人们根据事物与某个原型或刻板印象的相似程度来判断其概率或属性)的版本,由丹尼尔·卡尼曼和阿莫斯·特沃斯基(Amos Tversky: 认知心理学家,与卡尼曼共同研究决策理论)在1970年代创造。
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This is a version of the representativeness heuristic, A term coined by Daniel Kahneman and Amos Tversky in the 1970s.
他们当时正在研究人们如何思考概率。
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They were studying how people think about probabilities.
考虑一个有六个孩子的家庭。
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Consider a family with six children.
他们是按男孩、男孩、男孩、女孩、女孩、女孩的顺序出生,还是按女孩、男孩、男孩、女孩、男孩、女孩的顺序出生,哪种可能性更大?
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Is it more likely that they were born in the order boy, boy, boy, girl, girl, girl, or girl, boy, boy, girl, boy, girl?
对于大多数参与者来说,第一种顺序被认为可能性显著更小。
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For the majority of participants, the first order was viewed as significantly less likely.
但实际上,两种顺序的可能性是相同的,
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But in reality, both orders are equally likely,
但男孩、男孩、男孩、女孩、女孩、女孩感觉可能性更小,因为它看起来不那么随机。
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but boy, boy, boy, girl, girl, girl feels less likely because it seems less random.
我的意思是,人们对随机性有一个心理模型,而男孩、男孩、男孩、女孩、女孩、女孩不符合这个模型。
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I mean, people have a mental model of randomness, and boy, boy, boy, girl, girl, girl does not fit this model.
我们总是依赖代表性作为一种思维捷径,但有时它会误导我们。
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We rely on representativeness all the time as a mental shortcut, but sometimes it can lead us astray.
卡尼曼和特沃斯基提出的一个著名例子被称为琳达问题(The Linda Problem: 卡尼曼和特沃斯基提出的一个著名认知偏差案例,展示了人们如何违反概率论基本原理)。
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One famous example developed by Kahneman and Tversky is known as The Linda Problem.
琳达31岁,单身,直言不讳,非常聪明。
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Linda is 31 years old, single, outspoken, and very bright.
她主修哲学。
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She majored in philosophy.
作为一名学生,她深切关注歧视和社会正义问题,
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As a student, she was deeply concerned with issues of discrimination and social justice,
她还参与了反核示威活动。
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and she also participated in anti-nuclear demonstrations.
那么哪种可能性更大?
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So which is more probable?
琳达是一名银行出纳员,
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Linda is a bank teller,
或者琳达是一名银行出纳员并且积极参与女权运动?
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or Linda is a bank teller and is active in the feminist movement?
大多数被问到这个问题的人会给出第二个答案,
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The majority of people who are asked this question give the second answer,
这很合理,因为对琳达的描述符合我们对女权主义者的心理模型。
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which makes sense because the description of Linda matches our mental model of a feminist.
但从数学上讲,她是一名银行出纳员的可能性必然更大,
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But mathematically, it must be more likely that she's a bank teller,
因为女权主义银行出纳员只是银行出纳员的一个子集。
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because feminist bank teller is just a subset of bank teller.
所有女权主义银行出纳员,根据定义,都是银行出纳员。
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All feminist bank tellers are, by definition, bank tellers.
史蒂芬·杰伊·古尔德(Stephen Jay Gould)说:“我知道联合陈述的可能性最小,但我脑海中的一个小矮人仍然跳上跳下地对我喊:‘她不可能只是一名银行出纳员。读读描述!’”
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Stephen Jay Gould said, "I know that the conjoint statement is least probable, yet a little homunculus in my head continues to jump up and down shouting at me, 'But she can't just be a bank teller. Read the description.'"
代表性启发法,像许多启发法一样,即使我们意识到自己正在受其影响,我们也会中招。
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The thing about the representativeness heuristic, like many heuristics, is that we fall for it even if we are aware that we're falling for it.
我的意思是,从技术上讲,茄子、黄瓜和牛油果都是浆果,
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I mean, technically, eggplants, cucumbers, and avocados are all berries,
但因为它们不像草莓或蓝莓那样小而甜,我们就不认为它们是浆果。
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but because they aren't small and sweet like strawberries or blueberries, we don't think of them as berries.
茄子不符合我对浆果的先入之见。
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An eggplant does not match my preconceived idea of a berry.
所以即使我知道它在技术上是浆果,我还是会继续称它为蔬菜。
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So even though I know it's technically a berry, I'm gonna keep calling it a vegetable.
我的意思是,茄子的显著特点是我像烹饪蔬菜一样烹饪它。
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I mean, the salient feature of an eggplant is that I cook it like I would a vegetable.
另外,令人恼火的是,草莓在技术上也不是浆果。
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Also, annoyingly enough, a strawberry is not technically a berry.
植物学令人困惑。
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Botany is confusing.
所以代表性启发法解释了为什么我们认为琳达更有可能是一名女权主义银行出纳员,而不是仅仅是一名银行出纳员,
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So the representativeness heuristic is why we think that Linda is more likely to be a feminist bank teller rather than just a bank teller,
以及为什么我无法称茄子为浆果。
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and why I can't bring myself to call an eggplant a berry.
而代表性正是我们过去的高峰时刻如何代表整个经历的方式。
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And representativeness is how the peak moments in our past come to represent entire experiences.
近因偏差:结局的重要性
但这并不是唯一影响我们对过去看法的因素。
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But it's not the only thing that colors our perception of the past.
我们的大脑更容易回忆起,因此也更重视最近发生的事件。
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Our brains better recall and therefore assign a greater importance to more recent events.
这被称为近因偏差(recency bias: 指人们更容易回忆起最近发生的事情,并赋予其更大的权重)。
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This is known as recency bias.
因此,如果你要列出过去一周吃过的所有餐点,那么回忆起最近的那些会更容易。
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So if you were to list all the meals you had in the last week, it would be easier to recall the most recent ones.
这就是为什么一段经历的结局在它被记住的方式中扮演着极其重要的角色。
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That's why how an experience ends plays an outsized role in how it's remembered.
我的意思是,现在有多少人在重看《权力的游戏》(Game of Thrones),例如,相比于《绝命毒师》(Breaking Bad)呢?
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I mean, how many people are rewatching "Game of Thrones" right now, for example, compared to, say, "Breaking Bad?"
我的意思是,《权力的游戏》最后一季太糟糕了,我想我再也不会看任何一集了。
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I mean, the last season of "Game of Thrones" was so awful I don't think I'll ever watch any of it ever again.
结局玷污了我对整个作品的看法。
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The end tainted my view of the whole thing.
(风声呼啸)
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(wind whooshing)
而且这似乎也适用于评价一个生命的质量。
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And it seems like that also applies when judging the quality of a life.
在2001年的一项研究中,研究人员讲述了一个虚构的故事,关于珍(Jen),一个从未结婚、没有孩子的女人。
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In a 2001 study, researchers told a fictional story about Jen, a never-married woman without children.
她非常幸福。
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She's extremely happy.
她有一份喜欢的工作,许多亲密的朋友,经常去度假,并有许多充实的爱好。
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She has a job she enjoys, many close friends, goes on vacations and has many fulfilling hobbies.
然后她在30岁时被车撞了,无痛苦地瞬间死亡。
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Then she's hit by a car at the age of 30 and dies painlessly and instantly.
综合她的一生,你认为珍的生活有多么令人向往?
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Taking her life as a whole, how desirable do you think Jen's life was?
对于另一半参与者,研究人员讲述了关于珍的相同故事,但给她的人生增加了五年。
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For the other half of participants, researchers told the same story about Jen, but added another five years to her life.
这五年是愉快的,但可能不如前30年那么好。
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Years that were pleasant, but maybe not quite as good as the first 30.
然后他们问了同样的问题:“综合她的一生,你认为珍的生活有多么令人向往?”
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Then they asked the same question, "Taking her life as a whole, how desirable do you think Jen's life was?"
他们发现人们认为珍更长的生命反而不那么令人向往。
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And what they found was that people judged Jen's longer life to be less desirable.
那额外的五年美好但不算特别出色的生活,实际上降低了她生命整体的感知质量。
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That living for those extra five good, but not great years actually reduced the overall perceived quality of her life.
结局很重要。
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The ending matters.
他们用一个活到60岁和活到65岁的珍重复了这个故事,结果是相同的。
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They repeated this same story with a Jen that lives to age 60 compared to age 65, and the results were the same.
给一个非常积极的生命增加一些轻微愉快的年份,并不会提升它,
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Adding mildly pleasant years to a very positive life does not enhance it,
反而会降低对这个生命质量的感知。
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but actually decreases the perception of the quality of this life.
峰终定律:优化记忆的关键
所以,当把手浸在冷水桶里时,你对整个事件的总体体验归结为两件事:高峰和结尾。
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So when it comes to holding your hand in a bucket of cold water, your overall experience of the event boils down to two things,
哦,是的。
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Oh, yeah.
比如,我觉得那很痛苦。
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Like, I find that painful.
我简直不敢相信人们一直站在我们面前表现得如此坚强。
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I can't believe people have been, like, standing in front of us acting so tough.
两次试验都涉及将手浸在14度水中相同的时间。
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Both trials involved holding a hand in 14 degree water for the same duration.
因此,它们大概创造了相同的不适高峰。
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So presumably they created the same peak of discomfort.
但更长的试验有一个更好的结局。
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But the longer trial had a nicer ending.
不适感正在消退。
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Discomfort is backing off.
我的意思是,仍然不舒服,但没那么不舒服了。
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I mean, still uncomfortable, but, like, not quite as uncomfortable.
通过增加稍微不那么不舒服的30秒,卡尼曼和弗雷德里克森成功地“欺骗”了参与者,让他们对这段经历留下了更美好的记忆。
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By adding a slightly less uncomfortable 30 seconds, Kahneman and Frederickson were able to trick participants into remembering the experience more fondly.
这显然是“体验自我”的一个糟糕选择,但却是“记忆自我”的一个好选择。
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This is clearly a bad choice for the experiencing self, but a good choice for the remembering self.
这可能看起来像一个微不足道的派对把戏,但它实际上对我们的生活有着巨大的影响。
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This might seem like an insignificant party trick, but it actually has huge implications for our lives.
例如,如果我们对医疗程序(如看牙医或体检)的记忆更积极,我们就更有可能再次进行,这能改善长期的健康结果。
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For example, if we remember a medical procedure like a visit to the dentist or a checkup more favorably, we're more likely to do it again, and that improves long-term health outcomes.
在他们1993年的论文结尾,卡尼曼和弗雷德里克森问道:“如果增加痛苦的唯一好处是让患者对其留下更积极的记忆,医生是否被允许在医疗程序结束时增加一段痛苦逐渐减轻的时间?”
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At the end of their 1993 paper, Kahneman and Frederickson ask, "Will a physician be allowed to add an interval of diminishing pain to the end of a medical procedure if the sole benefit of the added pain is to cause the patients to retain a more favorable memory of it?"
2003年,卡尼曼正是这样做了。
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In 2003, Kahneman did exactly that.
他与同事们对682名接受结肠镜检查(colonoscopy: 一种医学内窥镜检查,用于检查大肠)的患者进行了一项试验。
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Along with colleagues, he conducted a trial with 682 patients who underwent a colonoscopy.
其中一半人接受了常规程序,另一半人在程序结束时额外增加了三分钟,在此期间,结肠镜的尖端留在体内但没有移动。
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Half of them went through a normal routine procedure, the other half had an extra three minutes at the end of the procedure where the tip of the colonoscope was left in, but not moved.
所以这仍然不舒服,但比程序其他部分疼痛感要轻。
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So it was uncomfortable, but less painful than the rest of the procedure.
那些在结束时经历了额外三分钟不适的患者,对整个体验的评价平均降低了约10%的不愉快程度。
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The patients who experienced the extra three minutes of discomfort at the end rated the whole experience as about 10% less unpleasant.
他们也更有可能回来进行后续的筛查程序。
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They were also more likely to come back to do a follow-up screening procedure.
峰终定律(peak-end rule: 指人们对一段经历的记忆主要取决于其高潮(最强烈的情感体验)和结尾,而非其总时长或所有细节)也出现在客户体验设计中。
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The peak-end rule also appears in design for customer experiences.
宜家(Ikea)出口处便宜的热狗就是一个例子。
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The cheap hot dogs at the exit of Ikea are an example.
便宜美味的热狗或冰淇淋筒带来的积极体验,会让人对整个购物体验留下更好的记忆。
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The positive experience of a cheap, tasty hot dog or ice cream cone leads to a better memory of the whole shopping experience.
这就像医生在检查后给孩子棒棒糖一样。
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It's like a doctor giving a lollipop to a child after a checkup.
(轻柔的音乐)
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(gentle music)
运用峰终定律,创造美好记忆
了解大脑如何创造记忆,能让我们为自己创造更好的记忆。
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Knowing that this is how the brain creates memories allows us to create better memories for ourselves.
如果你想跑更多步,不要在锻炼结束时做痛苦的冲刺跑。
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If you wanna run more, don't do painful hill sprints at the end of your workout.
相反,也许可以边和朋友聊天或听自己喜欢的音乐,边进行愉快的放松散步。
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Instead, maybe do a pleasant cool-down walk while you talk to a friend or listen to your favorite music.
想为你的假期创造更好的记忆吗?
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Wanna create better memories of your vacations?
延长假期时长并不会像创造激动人心和新奇的日子那样重要。
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Making it longer won't matter as much as creating exciting and novel days.
确保有一个高潮体验,并以愉快的事情结束。
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Make sure there's a high-peak experience, and also end it with something pleasant.
你要辞职并希望人们对你留下好印象吗?
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Are you quitting your job and want people to remember you fondly?
那么,确保你在最后几周对同事格外友善。
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Well, make sure you are extra nice to your colleagues during your last few weeks.
简而言之,要创造更好的记忆,你应该优化高峰和结尾。
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In short, to create better memories, you should optimize for the peak and the end.
所以,我想,结束一个YouTube视频最好的方式,就是传递一个积极向上的信息。
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So the best way to close out a YouTube video is, I guess, with a wholesome message.
为什么不放一段可爱的狗狗玩花的视频呢?
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And why not footage of a cute dog playing with flowers?
(天籁之音)
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(celestial music)
赞助商:Headspace
我们的心态在感知环境方面起着巨大作用。
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Our mindset plays a huge role in our perception of the environment.
虽然这能让一些体验看起来更愉快,但它也可能导致我们把事情看得比实际更糟。
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And while this makes some experiences seem more enjoyable, it can also cause us to see things as worse than they really are.
但幸运的是,你可以像锻炼肌肉一样训练你的思维,从而对你的日常生活做出有意义的改善。
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But luckily, you can train your mind like a muscle to make meaningful improvements to your day-to-day life.
这就是今天赞助商Headspace的用武之地。
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And that's where today's sponsor Headspace comes in.
Headspace是一款一体化的心理健康指南,通过冥想、练习和个性化支持,帮助您强化心态并实现目标。
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Headspace is an all-in-one mental health guide that helps you strengthen your mindset and reach your goals through meditations, exercises, and personalized support.
现在,如果您认为冥想就是深呼吸和静坐数小时,您可能会很快不屑一顾,
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Now, you might be quick to dismiss meditation if you think it's all about taking deep breaths and sitting still for hours,
但实际上,正念练习对每个人来说都是不同的。
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but in reality, practicing mindfulness is different for everyone.
没有明确的冥想方式,这也是我真正喜欢Headspace的地方。
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There's no definitive way to meditate, and that's what I really like about Headspace.
无论是引导冥想、减压锻炼、ASMR播客还是专注音乐,Headspace都能满足每个人的需求。
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Whether it's guided meditation, stress-release workouts, ASMR podcasts or focus music, Headspace has something for everyone.
如果您不想参加完整的课程,他们甚至还有迷你冥想和短故事。
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And if you don't wanna commit to a full course, they even have mini meditations and short stories.
他们所有的课程都由专家创建并有研究支持。
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And all of their courses are created by experts and backed up by research.
多项关于Headspace的研究发现,即使只使用几天,也能减少烦躁和压力,同时提高注意力和幸福感。
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Multiple studies on Headspace found that using it for even a few days reduces irritability and stress while increasing focus and happiness.
欢迎查看描述中的这些研究。
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Feel free to check out those studies in the description.
所以,如果您正在寻求改善您的幸福感和正念,我强烈推荐您试试Headspace。
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So if you're looking to improve your wellbeing and mindfulness, I highly recommend you check out Headspace.
您可以通过扫描此二维码或点击描述中的链接注册。
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You can sign up by scanning this QR code or by clicking the link in the description.
请务必使用代码VERITASIUM以获得60天免费试用,这样您就有充足的时间探索应用程序,看看Headspace如何对您有益。
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Make sure to use Code VERITASIUM to get a 60-day free trial so you have plenty of time to explore the app and see how Headspace might be beneficial for you.
我要感谢Headspace赞助本视频的这一部分,也要感谢您的观看。
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I wanna thank Headspace for sponsoring this part of the video, and I wanna thank you for watching.
📌 文中提及的人物和组织
人物: Daniel Kahneman, Amos Tversky
媒体/书籍: Game of Thrones, Breaking Bad