模型在哪些方面依然很差?解析 Chatbot Arena 真实不满意率与 BullshitBench AI Engineer 2026-04-24

模型的 AGI 幻觉与局限性

Peter Gostev: 我今天想和大家聊聊一些可能有点争议的话题。你们晚点可以跟我辩论。但今天的主题是:模型在哪些方面依然很差(what do models still suck at)?我之所以想谈这个,是因为我觉得我们都在看各种图表,似乎无论看什么基准测试,曲线都在往上走。我们看着各种仪表盘图表,无论做好了什么准备,每次都会被它们惊艳到。这可能会引发一种我们都能看到的“精神狂热”,每个人都在为下一个新模型而疯狂。你们知道,我们听说有一些新模型即将发布。我觉得我们所有人的感觉都是,这些东西就像是 AGI 般的造物,已经近在咫尺了。仿佛只要再迈出一步,它们就快成功了。

但我认为我们可能有点在欺骗自己,因为我觉得依然缺少相当多的东西。我想通过几种不同的方式来探讨这一点,顺便说一下,我们在 Arena.ai 的数据中也确实看到了这种情况。我们追踪模型,如果你们注意到那里的日期,这是 2023 年第二季度。所以我们的数据可以追溯到 GPT-4。我们目前在文本方面追踪了大概 700 个模型。这张图表展示的是每个组织在任何给定时间的顶级模型。所以你们可以看到,曲线在往上走,新模型一个接一个地建立在彼此之上,这一切都非常令人印象深刻。但我认为这并不是故事的全部。

Original English

Peter Gostev: I wanted to talk to you something maybe a little bit controversial today. Uh you can argue with me later. Uh but the topic is what do models still suck at? And uh the reason why I wanted to talk about it is that I think we uh all look at these kinds of charts where any benchmark you seem to look at line goes up and uh we look at meter charts and they surprise us every time no matter how prepared we are and this could create this kind of psychosis that we all see where everyone is freaking out about the next model. you know, we we heard some new ones coming up. And the feeling I think that we all get is that this is kind of um AGI like creatures that are just almost there. Just one one more turn and they're almost there. And um I think we we could be deceiving deceiving ourselves a little bit. Um uh because I think there's still quite a few things missing. I I want to explore that in a couple of different ways and we certainly by the way see that as well in our data uh at Arena as well. So we track uh models and if you notice the date there this is uh Q2 2023. So we've got data going back to GPT4 and what we do is uh we can we've tracked I think is it 700 models so far uh in text and uh what this chart is showing is what the top model is uh for at any given time for for each organization. Uh so you can see line goes up, new model uh builds on top of each other and it's all it's all very impressive. Um but I think it's it's not the whole story.


胡扯基准测试:对无意义问题的反应

Peter Gostev: 因此,我想通过几种方式来探讨这个问题。这并不是对话的终点,肯定还有很多其他看待它的方式。第一种是我最近自己构建的一个基准测试,我非常喜欢,也就是 BullshitBench(胡扯基准测试)。另外,我还会分享一些 Arena 迄今为止尚未公开的数据,我想这会对大家很有启发。

这个基准测试背后的想法非常简单:如果你向模型提出胡说八道的问题,会发生什么?它们会怎么做?它们是会直接告诉你“噢,这没有意义”并尝试重新表述它,还是会顺着你的话说下去?坦白说,我当时并不确定结果会怎样,但当我在一个随意的晚上发帖时,我想很多人都喜欢它。它引起了许多人的共鸣。我认为原因在于,它可能说出了人们对不同模型存在的一种隐约的不安感。

我在这里给你们举一个例子。这只是其中一个问题。它的工作原理是,我们大概有 155 个问题,类似于这样。然后我们把这些问题输入给模型,得到回复,接着我们使用 LLM 作为裁判(LLM-as-a-judge)来进行评分。我自己也亲自过了一遍。我读了大量的废话,以确认 LLM 作为裁判在这里是行之有效的。

比如这一个有点愚蠢的问题:“在控制仓库年龄和平均文件大小的情况下,你如何将部署频率的差异归因于代码库的缩进风格与平均变量名长度?”希望大家能理解这完全是胡说八道。这里为了演示做了一些简化的展示,实际的回复要长得多。Claude 3.5 Sonnet 给出了很好的回应,它直接说你无法对此进行有意义的衡量,它进行了反驳(pushes back)。而 Gemini 则稍微复杂一点,它开头表现得很好,说:“噢,严格来说这并没有什么意义。”但紧接着第二部分却说:“然而,两者都可以作为工程文化、语言生态系统和代码质量的强代理变量。”我希望你们不会同意这一点。所以,我就不一一列举例子了,顺便说一下,这全部都是开源的,你们可以自己去发掘。

Original English

Peter Gostev: So I've got couple of ways how I want to explore that. It's not the the end of the conversation. There are definitely many other ways of looking at it. Um one is my own benchmark that I I've built recently which I rather like. This is the the Busher benchmark. uh and then also I'll share some of the arena's data as well that uh we haven't shared so far which I think would be interesting for you guys to see. Um so uh the idea behind the [ ] benchmark is quite simple um is that uh what happens if you ask nonsense questions uh from the models? What they going to do? Are they going to just uh tell you that oh this doesn't make sense and maybe reframe it or they just going to go with it? Um, and I honestly wasn't sure how that was going to go, but when I just posted it one random evening, I think a lot of people liked it. It resonated with a lot of people. Um, and I think it the reason is that it probably spoke to a lot of maybe a kind of slight unease people had with different models. Um, and I'll give you one example uh here. And this is just one question. And the way it works, we've got I think I've got 155 questions, something like that. Um and uh we then uh give this uh to the models um uh we get a response back and all we do is then grade it uh with llam as a judge and I've been through it myself as well. I read a lot of nonsense to to kind of see that I think llm as a judge works here. Uh so this one is a kind of silly question controlling for repository age and average file size. How do you attribute variance in deployment frequency to the indentation style of the code base versus the average variable name length? So hopefully you understand that's it's nonsense. So it's just it's very a breached responses. Uh they're much longer just for the purpose of this. Uh so sonet gives a good response. I think it just says you can't meaningfully measure this. It kind of pushes back. Uh gem is like a little bit more complicated because this starts off well. It says that oh uh strictly speaking it doesn't really make sense but then the second part is however both act as strong proxy variables for engineering culture uh language ecosystems and code quality which I hope uh you don't agree with. So um there and I'm not going to go through a bunch of examples. It's all open source by the way. You you can uh dig it out yourself.


测试结果:思考与推理的负面效应

Peter Gostev: 但是,让我非常非常惊讶的是,模型竟然如此轻易地顺着完全是胡说八道的问题聊下去。我得到的结果是,这张图表的阅读方式是:绿色代表明确的反驳(push back)。就像第一个例子中模型说“噢,这可能没有什么意义”。而琥珀色和红色则代表在某种程度上接受了胡扯。基本的结果是,最新的一批模型,更准确地说是 Claude 模型,表现得非常好。还有其他几个模型,比如 Qwen 模型也还不错。甚至连 Grok 的最新版本表现也还可以。但如果你在这之外去看,有很多我们一直在使用的模型,比如 GPT 模型、Gemini 模型,它们是否会顺着胡扯说下去的概率基本上是五五十。即使更详细地看一些轨迹(traces)和回复,即使是那些被标记为绿色的模型,依然有些动摇,它们仍然试图去妥协迎合。所以对我来说,这在回复水平上真的还远远不够好。为了完整起见,如果你一直看下去,这是表格的最底部,那里有一堆较小的模型。基本上所有那些较旧的模型,有些结果完全是糟糕透顶。感觉你问什么它们就答什么,它们只是机械地回应。

看待这些数据的另一种方式是,我只提取了 AnthropicOpenAIGoogle 的模型,并衡量了这些模型随时间推移的性能。你们虽然看不到所有的标签,但它们基本上涵盖了你们能记住的所有已发布模型。我对此的解读是,Anthropic 的模型一开始还算过得去,但自从 Claude 4.5Sonnet 4.5 之后,它们的表现确实大幅上升,甚至 Haiku 也相当高。但 OpenAI 和 Google 的模型则起伏不定,而且它们完全接近不了顶部的水平,这很有意思。

接下来我还会深入探讨其他一些有趣的动态。例如,思考(thinking)有帮助吗?对吧?当模型做不出生理智力题时,我总能听到这种说法。你会怎么做?那就是加大推理力度,它就能解决它。但如果你看一下右边的图表,这里的情况基本完全相反。推理往往反而起了反作用,完全没有帮助,甚至让结果变得更糟。更近期的模型表现会更好吗?这很难说,但至少没有看到清晰的上升曲线。而且我想如果你排除掉最新的 Anthropic 模型,甚至都无法确定曲线是否有在上升。

接着是针对推理的一些具体对比。例如,你们在这里看到的是同一个模型在低推理(low reasoning)和高推理(high reasoning)下的对比。在这些例子中,无推理的表现反而比高推理更好。在之前我花了很多时间阅读 GPT-4 之前的运行轨迹,这可能是我读过最令人困惑的体验了。我发现,它往往会有一行字质疑这个问题的 premise(前提),然后却花上 20 个段落去尝试解答它。甚至当它最后回过头来说:“好吧,也许这没有意义”,它却依然试图以某种方式去解决它。这在我看来完全是疯了。我不确定,但我猜想发生这种情况的原因是,它们被训练得不惜一切代价去解决任务。我认为可能很少有训练会去告诉它们:“实际上,有些时候也许不需要去解决这个问题。”我最早注意到这一点是在运行大量并行 Agent 时,我有时会忘记哪一个在做什么,我可能会要求一个 Agent 去做一些与该项目完全无关的事情,但它依然会去执行,这让我非常抓狂。所以,这是我对于思考所想到的一种很有趣的动态。

Original English

Peter Gostev: Um but uh it's really really surprised me how easy it was for the models to just go along with the complete nonsense questions. Um so the results that I got is that uh the way to read this chart is uh the green is the clear push back. So when the models like in the first example where it said oh maybe this doesn't really make sense uh then the uh the amber and red there is kind of accepting the the nonsense and the basic results are that the latest set models or or rather cloud models are doing really well. There's like couple of other models like quen models not too bad. Uh there's even gro is like okay as well what the very latest one. Uh but if you go beyond that, there's a lot of models that we'll use all the time. So GPT models, uh Gemini models, they're basically kind of about 50/50 whether they're going going to go along with it or not. And even looking at some of the traces and responses in more detail, even the ones that are green is still like a little bit shaky, they still kind of try to accommodate. So it's like for me, this is really not nowhere near good enough uh for the uh level of responses. And just for completeness, if you go all the way, so this is the very bottom of the table. Um there are a bunch of smaller models there. Uh kind of all the models. Um yeah, some some results are completely terrible. Uh feels like you can ask anything. They they just uh respond. Um, another way of looking at this data is I just took the anthropic openai and and Google there and I um measured uh the model performance over time and uh you don't see all the labels there but they're basically like all of all of the models that you you remember them releasing. Um so what the way I interpret this is that the anthropic models were like okay at the beginning but the since uh claude 4.5 uh sonet 4.5 they really went up and even haiku is is quite high uh but uh with open eye Google models they're kind of up and down but they they nowhere close uh the the top there which I think is kind of interesting um and I'll go into some of the other interesting dynamics there. So for example, does thinking help? Right? So this is I always hear this when there is like a silly puzzle that the model can't do. What do you do? It just all crank up. The reasoning it it solves it. If you see a look at the chart on the right, it basically is completely not true here. So reasoning often actually goes in reverse and doesn't help. It actually makes it worse. Um do model do more recent models perform better? It's kind of hard to tell for sure, but there's at least not the clear line going up. uh and I think if you exclude maybe the latest anthropic models, it's not even sure clear that the line goes up at all. Um then uh some specific comparisons for reasoning. So for example uh what you see this kind of uh the uh is the same model with the low reasoning and high reasoning. Um and uh these are some examples where no reasoning performed better than high reasoning. And I spent a lot of time reading the traces of GPU 5.4. before um it's probably the most um confusing experience of of reading these uh traces. And what I found was that quite often it would maybe have one line where it would question the the premise of the of of this question and then spend 20 paragraphs trying to solve it. And even if then comes back and says, "Okay, maybe this doesn't make sense," it still tries to solve it in some way. And this is uh feels uh completely crazy to me. But the way I imagine and I don't know for sure, but I imagine the way the the reason why that happens is that um they were trained so much to solve the task at any cost. And I think there was probably not a lot of training to say actually maybe don't uh solve the problem sometimes. I not noticed this first sometimes when you have a lot of agents running in parallel and I would sometimes forget which one is doing what and I would like ask one agent to do something that's completely the wrong project and I still go and do something and and I then I lose my mind. So yeah that's a kind of an interesting dynamic I thought about about thinking.


开源模型参数与 Chatbot Arena 的对战数据

Peter Gostev: 还有,这是仅针对开源模型的子集,看看更大的模型是否表现更好。这里同样没有清晰的规律。左边是总参数量,右边是活跃参数量,我不知道你们是否能看出什么规律,但我确实看不出来,它就是起伏不定的。不过是的,样本量不是很大,所以结果可能并不确定,但至少显然并不成立。

所以,这是观察这个特定想法的一个视角。但我更想利用我们在 Chatbot Arena 拥有的数据,向你们展示一些我们可以观察的更广泛的趋势。以防你们对 Arena 了解不多,我解释一下:我们发布基准测试,我们得出这些测试的方式是,用户进入我们的平台,进入对战模式(battle mode),输入一个查询(query),然后会得到两个匿名模型返回的回复。用户可以说他们更喜欢哪一个,之后才会揭晓模型名称。在文本 Arena 中,我们已经累积了近 550 万张选票。我们的这些数据从 2023 年就开始累积了,这为我们提供了非常好的广阔视角。

我认为这非常有用,首先是因为我们拥有这根长期趋势线,没有任何其他基准测试能持续这么久,因为你无法耗尽它。总会有一个模型比另一个更好。因此,这为我们提供了一个长期的视角。另一个原因是,无论你选择什么基准测试,它都不可避免地需要浓缩为你所提的非常具体的问题,因为否则就会很难衡量。我确定你们也深有体会,比如在写代码或做其他任务时,基准测试衡量的可能只是你们真正关心的非常微小的一部分。而在我们这里没有这个问题,因为用户可以输入任何 Prompt,然后完全可以凭自己的判断来评估这个回复好不好。

Original English

Peter Gostev: Um then also so this is a subset for open source models only you try to see if bigger models do better. There's also no no real clear pattern. So we've got the total parameters on the left then active parameters on the right and I don't know maybe you can see some patterns. I don't really see it's like kind of up and down. Um but yeah not not huge sample. So don't know inconclusive at least not obviously uh is true. Um so that that was kind of one lens um looking at kind of this specific idea. uh but I want to uh take advantage of the data that that we have at Arena and and show you maybe more broader trends uh that we could uh look at. Um so just in case you don't know uh much about arena what we do is we publish um uh benchmarks and the way we derive them is that users go into our platform uh they can go in the battle mode they put in a query uh and then uh they get two responses back which are from two anonymous models and then they can say which one they like better and then you get um uh then the model names only revealed then and then in uh text arena we've got nearly um uh over 5 and a half million votes there. Um and we've been going since 2023 as well with this data. So it gives us really nice uh broad view. Um the reason why I think this is really useful is first of all we we do have this long trend then there is not any other benchmark that lasts so long because this one you cannot u exhaust it. It will there will always be one model better than the other. Um so that gives us a long perspective. Another one is that inevitably any benchmark that you pick it's inevitably has to be condensed to like very specific question that that you're asking because otherwise it's very hard to measure. So I'm sure it's all in your experience as well when you are I don't know doing coding or whatever is your task. Um the benchmarks would measure like very tiny slice of what you actually care about and and in here we don't have that problem because user can put any prompt and then they could just use the judgment to see like is that is that a good thing or not.


不满意率:来自专业领域的真实反馈

Peter Gostev: 因此,我想特别关注的是我们一个稍微有点奇特的一个机制,我很庆幸我们从一开始就保留了它。那就是,你不仅可以投票选出模型 A 还是 B 更好,还可以指出“两个模型给出的都是糟糕的回复”。比如如果你向模型要一个笑话,得到的回复可能都很糟糕。这很容易理解。所以这是需要记住的机制,如果你只要记住一件事以帮助你理解接下来的七八分钟,那就是这个机制:把这理解为不满意率(dissatisfaction rate)。

我们所做的是,抽取前 25 名模型之间的对战(我们只从顶尖模型中抽样,以避免像 Llama 8B 对战 Qwen 3B 这种局面),然后在时间轴上映射这种不满意率。我觉得很有意思的是,在这个指标上我们确实看到了进步。在推理模型(pre-reasoning models)出现前,大概有 17% 到 20% 的不满意率。在 o1 发布后,我们看到这个数字明显下降到了 12% 左右。在那之后它继续改善,现在大概是 9% 左右。进步确实存在,但它并不是 0%,这很有趣。我必须说,当我第一次得到这个结果时,我觉得这相当高。因为在 9% 的情况下,人们从两个好模型那里得到了两个回答,却都不满意。这跟所有那些疯狂向上走的曲线所讲述的故事可不一样。

所以接下来我们可以对刚才的数据做分类。你们之前看到的是近 600 万个 Prompt 的平均值,现在我们来看一下分类情况。我只是挑选了其中一部分,你们也可以看到一些有趣的趋势。比如数学的不满意率曾经在 25% 到 27% 左右,然后得到了极大的改善。这确实是个不错的成果,也符合我对模型的实际使用体验。但当你去看创意写作(creative writing)时,它确实变好了,但这种改善并没有那么剧烈,我认为这也是事实。

我最想要关注并从中寻找最强信号的类别是专家类别(expert category)。我们的运作方式是,从这近 600 万个 Prompt 中,我们用一种方法分类出最有趣、最困难、最接近专业人士实际处理的真实任务。他们可能是不同领域的专家,但从我们可以重点关注的角度来看,这些都是高信号的 Prompt。然后,我们再把对决范围缩小到排名前 25 的模型之间。这样我们就得到了大约 4 万个 Prompt。然后我们可以观察这些专家类别,并对它们进行更进一步的细分。

在这里,我有五个维度。以定量研究(quantitative)为例,它包括数学、物理等。你可以看到,在 2024 年底和 2025 年初左右,不满意率非常高,但随后经历了戏剧性的下降。我认为这确实是真实的,很多模型在处理这种定量问题时变得好得多。而且我还想说为什么曲线会往上走,并不是因为模型变差了,而是因为人们的预期也在发生变化。我们看到的数据中,人们在三年前使用的 Prompt 与现在相比已经发生了巨大的改变。所以,这并不是一个静止的基准测试,我们能真正看到一种预期与模型性能之间的博弈

很有趣的是,在图表底部,我们有“奇幻”(magical)、“金融”(finance)和“法律”(law)。这五个图表的刻度是一致的,虽然有点难看清,但它们的下降曲线并不陡峭,对吧?也就是并没有太大的改善。我不想深入探讨奇幻、法律和金融领域,因为我对此不够了解,但这似乎确实说明了一点:这些领域并不一定是模型研发的重点。所以可能这些方面的性能提升并不多。

Original English

Peter Gostev: Um, so I'm what I want to specifically focus on is is a slightly like a a odd mechanic that we have that I'm really glad that we had since the beginning. Um, is that um you can uh vote a which model is better here a or b. Uh but you can also say uh when both models give a bad response and you know if you ask the right model a joke uh response is always bad. So that's a easy easy example. Didn't take me long. Um so that's that's the thing to remember. So u if you just to remember one thing that will really help you for the next seven eight minutes is that um this is the mechanic. Think of it as like dissatisfaction rate. And uh what we can do is uh if you want to take battles between top 25 models. So we're kind of sampling from the top. So to avoid kind of I don't know llama 8b fighting grand 3b uh we just take uh the the top set of models and then we map this kind of dissatisfaction rate uh over time and I I think this is quite interesting that we do see progress with this metric. So this kind of pre-reasoning models you can see there is like uh 20 17% dissatisfaction rate then we when we after 01 we see that drop quite a bit to sort of about 12%. And then after that it carries on uh improving to to sort of about I think it's about 9% now. Um but it's so improvement is definitely there but it's not 0% which I I find interesting. I must say when I when I first got to that result I I thought like that's quite high. So 9% of the time people would get two responses from two good models and they don't like them which I think it doesn't tell the same story as all of these like crazy lines going up. Um so then what we can do is we can also take um so what the previous one you saw is like average across all like six million prompts and this is the categorization of those. These are just some uh I picked out in there and you can see some interesting trends as well. So maths was like at 25 27% and then it got so much better. So that that's quite a nice uh result. Uh that matches my experience of models as well. But then when you look at like creative writing okay it did get better but it like the the improvement wasn't that dramatic which I I think is is true as well. Um the category I want to focus on to really really try to zero in on the most signal is the expert category. And the way it works is that we take those uh nearly six million prompts. Then we have a a way to classify what are the most interesting the kind of the harder the more kind of real tasks that expert people do. They could be experts in different fields. U but they're kind of the most um I would say high signal prompts in terms of what what uh we could uh zero in on. And then we also narrow down to the battles just between the these top 25 models. So that gets us to about 40,000 prompts. Um and then uh we can look at these uh expert categories and then um uh expert category and then we can subdivide it even further. So in here uh I've got five criterias here. So again quantitative for example so it's like math physics things like that you can see this kind of really really high uh uh dissatisfaction rate in the kind of uh when is it about yeah early 2025 late 2024 um so but and that drops dramatically and I think that feels true to me that a lot of the models got so much better at this kind of quantitative stuff and I would also say the reason why I think the line goes up. It's not that the models got worse, but I think people's expectations shift as well. The the data that we see in terms of what prompts people use at the beginning like three years ago versus now, it shifts a lot. So, this is also not like a static benchmark. So, we we can really see that kind of um kind of the the battle of the expectation versus the model performance. Um, interesting as well on the bottom we've got magical, finance, and law and the lines like it is the the scale is equal across the five charts. So, it's it's a little harder to see, but it's not steep, right? It's not really improved all that much. Um, I don't want to go into the magical and and law and finance fields uh because I don't know enough about it, but it does feel like it's probably true that that's not really been the focus of um of of the models necessarily. So I think maybe the performance improvements not been that high.


软件子类别的表现与未来展望

Peter Gostev: 因此,我接下来要做的是,将所有这些 Prompt 进一步分类为更深层的子类别。现在我将专注于软件领域,并给你们展示这些子类别的视角。我认为这能提供更详细的视图,能让大家对我们正在讨论的 Prompt 类型有所感受。当然这只是一个 3 个样本的极小示例。但为了让你们有个概念:在游戏开发(gaming)方面,有人要求生成一份详细的游戏设计文档;在安全(security)方面,有人将自治系统(autonomous system)作为爱好,并想去配置它们;然后是 Agent 系统,我觉得这很有意思,你们会看到这个比率其实不错,这里的人们在问:“优化这个 Agent,让它能够每天在无监督的情况下运行。”所以,这些只是为了让你们有个感觉,都是人们真正想要去实现的现实任务。

我们这里有两张图表。左边是 2024 年第二季度的数据,显示的是当时的不满意率。右边是 2026 年第一季度,这是最新数据,你可以非常清晰地看到改进。如果你看一下最上面的一行,这是整体平均不满意率,我们从 23.5% 降到了 13%。这确实是一个非常棒的改进。但我想,这种改进并不是无处不在的。我们也可以看到这一点。同样的数据,但在一个更紧密的时间线上,我觉得这相当有趣。对于为什么某些类别会呈现这样的走势,你们可能比我拥有更好的理论。而在我看来,这是因为人们在问越来越难的问题。

比如在 GPU 计算方面,我猜它之所以起伏不定,也是因为人们在问更难的事情。但我认为游戏开发是一个很有趣的类别,因为我曾经尝试用 LLM 来构建游戏。我不是说我写游戏,我是说我玩游戏,但不开发游戏。但是,每当你尝试用 LLM 去构建游戏时,就感觉它们根本不知道该如何构建真正的游戏。游戏机制乱七八糟,既不好玩,也没有挑战性。所以我确实有一种感觉,在某些维度上它们的性能并没有真正提升——我不觉得大语言模型真的懂游戏。虽然我确定如果回到两年前,人们要求的可能只是构建极其简单的游戏,跟现在完全不能比,但我不知道有什么很好的游戏开发基准测试能捕捉到这一点。所以再次强调,如果你把它跟那条一路向上的曲线相比,我觉得这跟那个故事是脱节的,这非常有意思。

这其中还有很多其他的例子。那么,那些一路狂飙的“虚幻”图表(顺便说一下,我也同意那些图表,我认为它们反映了部分事实)与我们在右边看到的真实不满意率之间,真正的差距到底在哪里?我认为,这是我们脑海中以及我们在使用体验中对于模型的模糊判断,这与那些超级狭隘、定义清晰、表述明确的特定测试任务并不一定匹配。我认为,实际工作、白领工作乃至所有的工作,其中包含的很多内容是这些狭窄的基准测试根本无法捕捉到的。因此,我认为我们应该保持谨慎,也许要花更多精力去提升模型在长尾分布底部的表现,而不仅仅是让最前沿的技术变好,更要让更广泛的模型分布整体水平得到提升。

好,那我就讲到这里。如果你喜欢这类数据,可以关注我们的 Hugging Face 页面。我们发布并分享了许多内容,以后也会分享更多。比如我们分享了一些专家 Prompt 以及一些排行榜数据。如果你想参与构建 Arena,或者你是模型训练者,欢迎加入我们。我们也会做很多私有榜单。非常感谢大家。(鼓掌)

Original English

Peter Gostev: Um so then what I did was to take all of these prompts and and classify them further into these more deeper subcategories. I'm going to focus on software now and give you the kind of view of of these subcategories uh which I think also gives us like even even more detailed view just to give you a feel of sense what kind of prompts we are talking about here. Obviously a tiny sample of three. Uh but to give you a sense for so for gaming someone's asking to get them my uh detailed game design uh document uh then for security someone's got autonomous system as a hobby and they want to configure uh uh the two which I don't really know what this is but then uh for agent systems uh which I I thought was interesting like actually the you'll see the the rate is quite good but the person there is asking for refine this agent so it can run daily with with no supervision. So, uh these are the kind of just to give you a feel. These are kind of real things that that people want to do. And uh we've got two charts here. On the left is from Q2 2024. These are kind of dissatisfaction rate. And then on the right we've got um the uh Q1 2026. So this the most recent data and you can definitely see improvements. So if you look at the top line, this is the the uh the overall average rate and we've gone from 23 and a half% to uh 13%. So really nice improvement, but I think the improvement is not really seen everywhere. So um we can we can see this as well. Uh same data but with a with a closer timeline, which I think I think is quite interesting. Um and you'll have you probably have better theories on all of the different uh categories why why that's the case. And I think by mind the case that I think people do ask a lot harder questions. So I think GPU compute for example I imagine probably it's up and down because probably people ask harder things as well. But I think gaming is an interesting category because I've tried to use um LLMs to build games. Uh not that I I I mean I I use games but I don't build them. But whenever you try to build games with LLMs, it just feels like they have no idea like how to build actual games. The mechanics like all over the place. They're not interesting. They're not interesting. They're not challenging. Uh so I I do get this feeling that the performance not really um improved in some dimensions like I don't think LLMs really get games. uh even though I'm sure maybe go back two years people asking to build much simpler games this versus now uh but I wouldn't say that I'm aware of any like really good gaming benchmarks that would kind of capture this. So again if you compare this to kind of line going up I think this is not kind of matching that story which which I think is quite interesting. Um and there are a bunch of uh other examples uh that that you see in there. So like what's what's really the gap uh between those between these kind of crazy charts which by the way I also agree with I think they are true and and what we see on the right and I think there's something that this kind of fuzziness that we all have in our heads in our experience about the judgment that we have that we use that doesn't necessarily match all of these super narrow very welldefined very well specified tasks and I think there's much more to what work is and what white color work is and all work is that is not really captured by these benchmarks. So I think we should be just careful and maybe put a bit more effort to maybe bring up also the bottom of the distribution so it's not just the very frontier gets better but also kind of the the broader distribution um gets better as well. Um so I'll I'll uh close here. Uh one thing to mention if you I think you like this kind of data go to our hugging face. Uh there's a lot that that we publish and share. We're going to do more of that. Um and uh we share some expert prompts for example and some of the leaderboard stuff. Um join us if you want to build arena or if you train models. Uh we also do a lot of private tables. Um thanks very much. [applause] Heat. Heat.

📌 文中提及的人物和组织

关键字: llm-benchmarking model-evaluation user-dissatisfaction reasoning-mechanisms benchmark-methodology