并非所有事物都“正常”
有些事物并非“正常”。我的意思是,如果你去世界上测量一些东西,比如人的身高、智商(IQ: Intelligence Quotient,智力商数)或者树上苹果的大小,你会发现对于这些事物中的每一个,大部分数据都聚集在某个平均值附近。这种现象非常普遍,我们称之为正态分布(Normal Distribution: 一种常见的概率分布,其图形呈钟形曲线,对称地分布在平均值周围)。
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Some things are not normal. By that I mean if you go out in the world and start measuring things like human height, IQ or the size of apples on a tree, you will find that for each of these things, most of the data clusters around some average value. This is so common that we call it the normal distribution.
但生活中的有些事物并非如此。一位专家指出,自然界中幂律(Power Law: 一种函数关系,其中一个量与另一个量的某个幂成比例)现象随处可见。这似乎很奇怪,难道自然界正在自我调整以达到临界状态吗?
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But some things in life are not like this - Nature shows power laws all over the place. That seems weird, like is nature tuning itself to criticality?
另一位专家表示,如果你粗略地衡量世界大战的规模,以其造成的死亡人数来计算,你会发现它遵循幂律。结果的规模可能在千万到亿之间变化。
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If you make a crude measure of how big is the world war by how many people it kills, you find that it follows a power law. The outcome will vary in size over 10 million, a hundred million.
与正态分布相比,发生真正重大事件的可能性要大得多,它们会完全扭曲平均值。你所观察的系统没有任何固有的物理尺度。因此,很难知道接下来会发生什么。
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It's a much more likelihood of really big events than you would expect from a normal distribution, and they will totally skew the average. The system you're looking at doesn't have any inherent physical scale. It's really hard to know what's gonna happen next.
你测量得越多,平均值就越大,这真的很奇怪,听起来不可能。理解你正在玩的是哪种“游戏”,以及从长远来看会有怎样的回报,这非常重要。
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The more you measure, the bigger the average is, which is really weird. It sounds impossible. It's, it's very important to try to understand, you know, which game you're playing and what are the payoffs going to be in the, in the long run.
帕累托的发现:收入分配的幂律模式
在19世纪后期,意大利工程师维尔弗雷多·帕累托(Vilfredo Pareto: 19世纪末20世纪初的经济学家和社会学家,提出了帕累托最优和帕累托分布)偶然发现了一些前所未有的东西。他怀疑人们的收入中可能隐藏着某种模式。于是,他收集了意大利、英国、法国以及其他欧洲国家的所得税记录,并为每个国家绘制了收入分布图。
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In the late 1800s, Italian engineer Vilfredo Pareto, stumbled upon something no one had seen before. See, he suspected there might be a hidden pattern in how much money people make. So he gathered income tax records from Italy, England, France, and other European countries, and for each country he plotted the distribution of income.
他观察的每个国家都呈现出相同的模式,这种模式至今仍在大多数国家中存在,而且它不是正态分布。如果你考虑像身高这样的正态分布,会有一个明确定义的平均值,并且极端异常值几乎从不发生。我的意思是,你永远不会找到一个身高是平均值五倍的人。那在物理上是不可能的。
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Each country he looked at, he saw the same pattern, a pattern which still holds in most countries to this day, and it's not a normal distribution. If you think about a normal distribution like height, there's a clearly defined average and extreme outliers basically never happen. I mean, you are never going to find someone who is say five times the average height. That would be physically impossible.
但帕累托的收入分布则不同。以英国的这条曲线为例,它显示了收入超过某个特定金额的人数。曲线开始时急剧下降,表明大多数人收入相对较低,但随后它逐渐下降,比正态分布慢得多,并且跨越了几个数量级。有些人赚的钱是其他人的五倍、十倍,甚至一百倍。如果收入是正态分布的,这种差距就不会发生。
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But Pareto's income distributions were different. Take this curve for England, it shows the number of people who earn more than a certain income. The curve starts off declining steeply, most people earn relatively little, but then it falls away gradually much more slowly than a normal distribution would, and it spans several orders of magnitude. There were people who earned five times, 10 times, even a hundred times more than others. That kind of spread just wouldn't happen if income were normally distributed.
为了缩小这种巨大的数据范围,帕累托计算了所有值的对数,并绘制了这些对数。换句话说,他使用了对数-对数图(Log-log Plot: 一种坐标图,其两个轴都使用对数刻度),当他这样做时,宽阔的曲线变成了一条直线。梯度大约是负1.5。这意味着每次收入翻倍时,比如从200英镑到400英镑,至少赚取该金额的人数就会下降2的1.5次方(约2.8)倍。这种模式适用于收入的每一次翻倍。
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Now to shrink this huge spread of data, Pareto calculated the logarithms of all the values and plotted those instead. In other words, he used a log log plot, and when he did that, the broad curve transformed into a straight line. The gradient was around negative 1.5. That means each time you double the income, say from 200 pounds to 400 pounds, the number of people earning at least that amount drops off by a factor of two to the power of 1.5, which is around 2.8.
因此,帕累托可以用一个简单的方程来描述收入分布:收入大于或等于x的人数与1除以x的1.5次方成正比。这是帕累托在英国看到的情况。但他对意大利、法国、普鲁士和许多其他国家的数据进行了相同的分析,一次又一次地看到了相同的结果。每次数据都变成一条直线,并且梯度惊人地相似。
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And this pattern holds for every doubling of income. So Pareto could describe the distribution of incomes with one simple equation. The number of people who earn an income greater than or equal to x is proportional to one over x to the power of 1.5. Now, that's what Pareto saw for England. But he performed the same analysis on data from Italy, France, Prussia, and a bunch of other countries, and he saw the same thing again and again.
这意味着帕累托可以用相同的方程来描述每个国家的收入分布,即1除以收入的某个幂,其中该幂就是对数图的绝对梯度。这种关系被称为幂律。当你从正态分布的世界进入幂律的世界时,事物会发生巨大变化。
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Each time the data transformed into a straight line and the gradients were remarkably similar. That meant Pareto could describe the income distribution in each country with the same equation, one over the income to some power where that power is just the absolute gradient of the logarithmic graph. This type of relationship is called a power law. When you move from the world of normal distributions to the world of power laws, things change dramatically.
赌场游戏:理解不同分布的直观方式
为了说明这一点,让我们去赌场玩三种不同的游戏。
游戏一:正态分布与加性效应
在第一张桌子上,你有100次抛硬币的机会。每次抛出正面,你赢1美元。那么问题是,你愿意花多少钱来玩这个游戏?
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So to illustrate this, let's take a trip to the casino to play three different games. At table number one, you get 100 tosses of a coin. Each time you flip and it lands on heads, you win $1. So the question is, how much would you be prepared to pay to play this game?
我们需要计算你在这个游戏中期望赢多少钱,然后支付低于那个期望值。抛出正面的概率是二分之一,乘以1美元,再乘以100次抛掷。这给你一个50美元的期望收益。所以,你应该愿意支付任何低于50美元的金额来玩这个游戏。
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Well, we need to work out how much you'd expect to win in this game and then pay less than that expected value. So the probability of throwing ahead is one half, multiply that by $1 and multiply that by a hundred tosses. That gives you an expected payout of $50. So you should be willing to pay anything less than $50 to play this game.
当然,你可能不会每次都赢,但如果你玩这个游戏数百次,平均值两侧的小波动会相互抵消,你可以期望获得利润。最早研究这类问题的人之一是18世纪初的亚伯拉罕·德·莫伊弗(Abraham de Moivre: 18世纪法国数学家,对概率论和正态分布有重要贡献)。他表明,如果你绘制每个结果的概率,你会得到一个钟形曲线,后来被称为正态分布。
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Sure, you might not win every time, but if you play the game hundreds of times, the small variations either side of the average will cancel out and you can expect to turn a profit. One of the first people to study this kind of problem was Abraham de Moivre in the early 1700s. He showed that if you plot the probability of each outcome, you get a bell-shaped curve, which was later coined the normal distribution.
一位专家解释说,正态分布的传统解释是,当有许多随机效应累加时,你就会期望出现正态分布。比如我的身高取决于许多随机因素,包括我的营养、父母的遗传等等。但如果这些随机效应是加性的,那么这往往会导致正态分布。
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Normal distributions. The traditional explanation is that when there are a lot of effects that are random that are adding up, that's when you expect normals. So like how tall I am depends on a lot of random things about my nutrition, about my parents', genetics, all kinds of things. But, but if they, if these random effects are additive, that is what tends to lead to normals.
游戏二:对数正态分布与乘性效应
在第二张桌子上,游戏略有不同。你仍然有100次抛硬币的机会,但这次,你的赢利不是每次抛掷可能赢1美元,而是乘以某个因子。你从1美元开始,每次抛出正面,你的赢利就乘以1.1。如果硬币抛出反面,你的赢利就乘以0.9。在100次抛掷后,你带回家的总金额就是你开始时的1美元乘以一串1.1和0.9。
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At table number two, there's a slightly different game. You still get 100 tosses of the coin, but this time, instead of potentially winning a dollar on each flip, your winnings are multiplied by some factor. So you start out with $1 and then every time you toss a head, you multiply your winnings by 1.1. If instead the coin lands on tails, you multiply your winnings by 0.9 and after a hundred tosses, you take home the total that is the dollar. You started with times the string of 1.1s and 0.9s.
那么,你该支付多少钱来玩这个游戏呢?每次抛掷,你的收益可能会增长或缩小,而且每次抛掷硬币时,这两种情况的可能性相等。所以,每次的期望因子就是(1.1 + 0.9)/ 2,即1。如果你从1美元开始,那么你的期望收益就是1美元。这意味着你应该愿意支付任何低于1美元的金额来玩这个游戏。对吗?
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So how much should you pay to play this game? Well, on each flip, your payout can either grow or shrink and each is equally likely each time you toss the coin. So the expected factor, each turn is just 1.1 plus 0.9 divided by two, which is one. So if you start out with $1, then your expected payout is just $1. That means you should be willing to pay anything less than a dollar to play this game. Right?
如果你看一下收益的分布,你会发现你可能会大赢一笔。如果你抛出100个正面,你将赢得1.1的100次方,那将近14,000美元,尽管这种情况发生的几率大约是10的30次方分之一,你连续中三次彩票的可能性更大。另一方面,中位数收益大约是61美分。所以,如果你只玩一次游戏,并且想要获得盈利的均等机会,那么你应该支付低于61美分。无论哪种方式,如果你玩这个游戏数百次,你的收益平均下来会是1美元。
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Well, if you look at the distribution of payouts, you can see that you could win big. If you tossed a hundred heads, you'd win 1.1 to the power of a hundred. That's almost $14,000, although the chance of that happening is around 1 in 10 to the power of 30, you'd be more likely to win the lottery three times in a row. On the other hand, the median payout is around 61 cents. So if you're only playing the game one time and you want even odds of turning a profit, well then you should pay less than 61 cents. Though either way, if you played the game hundreds of times, your payout would average out to $1.
现在,看看如果我们将x轴从线性刻度切换到对数刻度会发生什么。你会发现曲线变成了正态分布。这就是为什么这种类型的分布被称为对数正态分布(Log-normal Distribution: 一种概率分布,其对数服从正态分布,常用于描述乘性随机过程)。
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Now watch what happens if we switch the x axis from a linear scale to a logarithmic scale. Well then you see the curve transforms into a normal distribution. That's why this type of distribution is called a log normal distribution.
一位专家解释说,当随机效应相乘时,如果我有一笔财富,然后我的财富因为投资在下一年增长了某个百分比,再下一年又因为另一个随机因子而变化,而不是累加,我是在年复一年地相乘。如果你有大量随机数的乘积,当你取乘积的对数时,它就是对数的和。所以,随机数的乘积就会转化为随机数对数的和,这就是导致这种所谓的对数正态分布的原因。对数正态分布会产生巨大的不平等。你不仅会看到一个平均值,还会看到一个带有长长尾巴的平均值。在这种情况下,发生真正重大事件(获得巨大财富)的可能性比你从正态分布中预期的要大得多。
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When random effects multiply, if I have a certain wealth and then my wealth goes up by a certain percentage next year because of my investments, and then the year after that it, it changes by another random factor as opposed to adding, I'm multiplying year after year. If you have a big product of random numbers, when you take the log of a product, that's the sum of the logs. So if so, what was a product of random numbers then gets translated into sums of logs of random numbers, and that's what leads to this so-called log normal distribution and log normal distributions produce big inequalities. You don't just see a mean, you see a mean with a big long tail. It's much more likelihood of really big events in this case, tremendous wealth being obtained than you would expect from a normal distribution.
这条曲线如此不对称的原因是,下行风险被限制在零。所以你最多只能损失1美元,但上行潜力可以持续增长,达到近14,000美元。
游戏三:圣彼得堡悖论与幂律
现在我们进入第三张桌子。同样,你将抛硬币,但这次你从1美元开始,每次抛出硬币,收益都会翻倍,你一直抛直到抛出正面。然后游戏结束。
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The reason this curve is so asymmetric is because the downside is capped at zero. So at most you could lose $1, but the upside can keep growing up to nearly $14,000. Now let's go on to table three. Again, you'll be tossing a coin, but this time you start out with a dollar and the payout doubles each time you toss the coin and you keep tossing until you get a heads. Then the game ends.
所以,如果你第一次抛掷就得到正面,你得到2美元。如果你第一次抛掷得到反面,第二次抛掷得到正面,你得到4美元。如果你连续抛出两次反面,第三次抛掷得到正面,你将得到8美元,依此类推。如果直到第N次抛掷才得到正面,你将得到2的N次方美元。那么,你该支付多少钱来玩这个游戏呢?
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So if you get heads on your first toss, you get $2. If you get a tails first and then get a heads on your second toss, you get $4. If you flipped two tails and then a head on your third toss, you'd get $8 and so on. If it took you to the Nth toss to get a heads, you would get 2 to the N dollars. So how much should you pay to play this game?
就像我们之前的例子一样,我们需要计算期望值。假设你第一次尝试就抛出正面,收益是2美元,这种结果的概率是二分之一。所以,这次抛掷的期望值是1美元。如果需要两次抛掷才能得到正面,那么收益是4美元,这种情况发生的概率是四分之一。所以,期望值又是1美元。
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Well, as in our previous example, we need to work out the expected value. So suppose you throw a head on your first try, the payout is $2 and the probability of that outcome is a half. So the expected value of that toss is a dollar. If it takes you two tosses to get a heads, then the payout is $4 and the probability of that happening is one over four. So again, the expected value is $1.
我们还需要加上第三次抛掷得到正面的机会。在这种情况下,收益是8美元,发生的概率是八分之一。所以,期望值又是1美元。我们必须对所有可能的结果重复这个计算。我们必须为抛硬币的每种不同选项不断加上1美元,比如抛10次才得到正面,或者抛100次才得到正面。我知道这极不可能,但收益是如此巨大,以至于这种结果的期望值仍然是1美元。所以它仍然增加了整个游戏的期望值。
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We also need to add in the chance that you flip heads on your third try. In that case, the payout is $8 and the probability of that happening is one over eight. So again, the expected value is $1, and we have to keep repeating this calculation over all possible outcomes. We have to keep adding $1 for each of the different options for flipping the coin, say 10 times until it lands on heads or a hundred times before you get heads. I know it's extremely unlikely, but the payout is so huge that the expected value of that outcome is still a dollar. So it still increases the expected value of the whole game.
这意味着理论上,这个游戏的期望总值是无限的。这就是所谓的圣彼得堡悖论(St. Petersburg Paradox: 一个关于概率和期望值的经典悖论,其中一个游戏的期望收益是无限的,但人们只愿意支付有限的金额来玩)。如果你看一下收益的分布,你会发现它是无上限的。它跨越了所有数量级。你可能会得到一千美元、十万美元,甚至一百万美元或更多。虽然一百万美元的收益不太可能,但也不是那么不可能,大约是百万分之一。
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This means that theoretically, the total expected value of this game is infinite. This is known as the St. Petersburg paradox. If you look at the distribution of payouts, you can see it's uncapped. It spans across all orders of magnitude. You could get a payout of a thousand dollars, a hundred thousand dollars, or even a million dollars or more. And while a million dollar payout is unlikely, it's not that unlikely. It's around one in a million.
现在,如果你将两个轴都转换为对数刻度,你会看到一条梯度为负一的直线。圣彼得堡悖论的收益遵循幂律。在这种情况下,具体的幂律是收益x的概率等于x的负一次方,或者说1/x。
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Now, if you transform both axes to a log scale, you see a straight line with a gradient of negative one. The payout of the St. Petersburg paradox follows a power law. The specific power law in this case is that the probability of a payout x is equal to x to the power of negative one or 1 over x.
幂律的独特属性:无限标准差与重尾效应
在之前的游戏中,当你有一个正态分布,甚至是对数正态分布(Log-normal Distribution: 一种概率分布,其对数服从正态分布,常用于描述乘性随机过程)时,你可以测量该分布的宽度,即它的标准差(Standard Deviation: 衡量数据离散程度的统计量)。在正态分布中,95%的数据落在平均值两个标准差之内。但对于像圣彼得堡悖论这样的幂律,没有可测量的宽度。标准差是无限的。这使得幂律成为一种根本不同的“野兽”,具有一些非常奇怪的属性。
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In the previous games, when you have a normal distribution or even a log normal distribution, you can measure the width of that distribution. It's standard deviation, and in a normal distribution, 95% of the data fall within two standard deviations from the mean. But with a power law, like in the St. Petersburg paradox, there is no measurable width. The standard deviation is infinite. This makes power laws a fundamentally different beast with some very weird properties.
一位专家解释说,想象你取一堆随机样本,然后求平均值,然后取更多的随机样本,再求平均值。你会发现平均值不断上升,它不会收敛。你测量得越多,平均值就越大,这真的很奇怪,听起来不可能。但这是因为它有一个“重尾”,这意味着发生真正巨大事件的概率非常显著,如果你不断测量,偶尔你会测量到那些极端异常值,它们会完全扭曲平均值。这有点像说,如果你和比尔·盖茨(Bill Gates: 微软创始人)或埃隆·马斯克(Elon Musk: 特斯拉和SpaceX创始人)在一个房间里,那个房间的平均财富将是千亿美元,因为平均值被一个异常值主导了。
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Imagine you take a bunch of random samples and then average them and then take more random samples and average them. You'll find that the average keeps going up, it doesn't converge, and the more you measure, the bigger the average is, which is really weird. It sounds impossible, but it's because it has such a heavy tail, meaning the probability of really whopping big events is so significant that if you keep measuring occasionally, you're gonna measure one of those extreme outliers and they will totally skew the average. It's sort of like saying, you know, if you're standing in a room with Bill Gates or Elon Musk, the average wealth in that room you know is gonna be a hundred billion dollars or something because the average is dominated by one outlier.
同样的想法,一个异常值可以主导平均值,这在线上也体现出来。少数公司、服务器和数据中心拥有数百万人的个人信息。所以当其中一个被黑客攻击时,它可能会在整个网络中产生连锁反应。我们曾遇到诈骗者获取我们团队作家的电子邮件地址和电话号码,然后冒充我给他们发送消息。
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And that same idea, one outlier can dominate the average shows up online too. A handful of companies, servers and data centers hold the personal information of millions of people. So when one of them gets hacked, it can have ripple across the whole network. We've had scammers get a hold of email addresses and phone numbers of writers on our team and then send them messages pretending to be me.
幂律的底层机制:指数共谋与分形结构
那么,为什么简单的圣彼得堡设置会产生幂律呢?如果你看一下收益x,你会发现它随着每次抛掷硬币呈指数增长。x等于2的N次方。但如果你看一下抛掷硬币这么多次才得到正面的概率,你会发现这个概率呈指数缩小。所以,抛掷硬币N次的概率是二分之一的N次方,但我们真正感兴趣的不是抛掷次数,而是收益。
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So why do you get a power law from the simple St. Petersburg setup? If you look at the payout x, you can see it grows exponentially with each toss of the coin. x equals two to the N. But if you look at the probability of tossing the coin that many times to get a heads, you can see that this probability shrinks exponentially. So the probability of flipping a coin n times is a half to the power of n, but we're not really interested in the number of tosses. We're interested in the payout.
现在我们知道x等于2的N次方。所以,在我们的概率方程中,我们可以用x代替2的N次方。这样我们就得到了:收益为x美元的概率等于1/x,或者换句话说,x的负一次方。
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Now we know that x equals two to the n. So instead of writing two to the n in our probability equation, we can just write x. So we end up with this. The probability of a payout of x dollars is equal to one over x, or in other words, x to the power of negative one.
一位专家指出,当你将它们结合在一起时,指数会“共谋”形成幂律。这在自然界中是一个非常普遍的现象,很多时候当我们看到幂律时,都有两个潜在的指数在相互作用,共同产生幂律。
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You put them together, the exponentials conspire to make a power law. And that's a very common thing in nature, that a lot of times when we see power laws, there are two underlying exponentials that are dancing together to make a power law.
地震就是一个例子。如果你查看地震数据,你会发现小型地震非常常见,但震级越来越大的地震则呈指数级稀有。然而,地震造成的破坏与它们的震级不成比例。它与它们释放的能量成比例。随着地震震级的增长,能量呈指数级增长。
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One example of this is earthquakes. If you look at data on earthquakes, you find that small earthquakes are very common, but earthquakes of increasing magnitudes become exponentially rarer. But the destruction that earthquakes cause is not proportional to their magnitude. It's proportional to the energy they release. And as earthquakes grow in magnitude, that energy grows exponentially.
所以,地震频率随着震级呈指数衰减,而地震释放的能量随着震级呈指数增长。当你结合这两个指数来消除震级时,你就会发现一个幂律。
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So there's this exponential decay in frequency of earthquakes of a given magnitude and an exponential increase in the amount of energy released by earthquakes of a certain magnitude. So when you combine those two exponentials to eliminate the magnitude, what you find is a power law.
但幂律也揭示了系统底层结构中更深层次的东西。要亲眼看到这一点,让我们回到圣彼得堡悖论中的第三个硬币游戏。现在你可以将所有不同的结果绘制成一个树状图,其中每条分支的长度等于其概率。所以从一条长度为一的线开始,然后是前两条分支各占二分之一,接下来的四条分支各占四分之一,依此类推。
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But power laws also reveal something deeper about the underlying structure of a system to see this in action. Let's go back to the third coin game in the St. Petersburg paradox. Now you can draw all the different outcomes as a tree diagram where the length of each branch is equal to its probability. So starting with a single line of length one and then a half for the first two branches, a quarter for the next four and so on.
当你放大时,你会不断看到相同的结构在越来越小的尺度上重复。它具有自相似性(Self-similar: 指一个物体或模式的局部与整体具有相似的结构),就像一个分形(Fractal: 一种具有自相似结构的几何形状,在不同尺度下都呈现出相似的复杂性),这并非巧合。我们在叶脉、河流网络、肺部的血管,甚至闪电中都看到了相同的分形模式。在所有这些情况下,我们都可以用幂律来描述这种模式。幂律和分形是内在关联的。这是因为幂律揭示了系统结构的一些基本特征。
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Now when you zoom in, you keep seeing the same structure repeating at smaller and smaller scales. It's self-similar like a fractal, and that's no coincidence. We see the same fractal-like pattern in the veins on a leaf river networks, the blood vessels in our lungs, even lightning. And in all of these cases, we can describe the pattern with a power law. Power laws and fractals are intrinsically linked. That's because power laws reveal something fundamental about a system structure.
临界点与自组织临界性
我有一个磁铁和一颗螺丝。你会注意到,如果我把它们靠近,螺丝就会被磁铁吸引,那是因为螺丝里有很多铁,它是铁磁性的。但看看如果我开始加热它会发生什么。你看到了吗?它突然变得不带磁性了。要找出发生了什么,让我们放大这个磁铁。
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So I've got a magnet and I've got a screw, and you'll notice if I bring them close together, then the screw gets attracted to the magnet, and that's because there's a lot of iron in it, which is ferromagnetic. But watch what happens if I start heating this up. Trying to, oh, you see that? Ah, there it went. There it went. You see, you heat it up and suddenly it becomes non-magnetic. To find out what happened, let's zoom in on this magnet.
在磁铁内部,每个原子都有自己的磁矩,这意味着你可以把它想象成自己的小磁铁或指南针。如果一个原子的磁矩向上,它的邻居也倾向于指向那个方向。因为这会降低系统的整体势能。因此,在低温下,你会得到大片区域,称为磁畴,其中所有磁矩都对齐。当许多这些磁畴也对齐时,它们的单个磁场会相互增强,从而在磁铁周围产生一个整体磁场。
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Inside a magnet, each atom has its own magnetic moment, which means you can think of it like its own little magnet or compass. If one atom's moment points up, its neighbors tend to point that way too. Since this lowers the system's overall potential energy. Therefore at low temperatures, you get large regions called domains where all the moments align. And when many of these domains also align, their individual magnetic fields reinforce to create an overall field around the magnet.
但如果你加热磁铁,每个原子都会剧烈振动。磁矩会上下翻转,因此对齐可能会被破坏。当所有磁矩相互抵消时,就不再有净磁场。现在,如果你有合适的设备,你可以将任何磁性材料精确地平衡在那个转变点上,正好在磁性和非磁性之间。这被称为临界点(Critical Point: 物理系统中,物质性质发生剧烈变化的特定条件,如温度和压力),它发生在特定的温度下,称为居里温度(Curie Temperature: 铁磁性物质失去其铁磁性的温度)。
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But if you heat up the magnet, each atom starts vibrating vigorously. The moments flip up and down, and so the alignment can break down. And when all the moments cancel out, then there's no longer a net magnetic field. Now, if you have the right equipment, you can balance any magnetic material right on that transition point, right between magnetic and non-magnetic. This is called the critical point, and it occurs at a specific temperature called the curie temperature.
我请卡斯珀和团队构建了一个模拟,以展示磁铁在这个临界点内部发生了什么。每个像素代表一个单个原子的磁矩。假设红色是向上,蓝色是向下。当温度低时,我们得到这些大的磁畴,其中磁矩都对齐,并且产生一个整体磁场。但如果我们真的把温度调高,那么所有这些磁矩都会开始上下翻转,因此它们相互抵消,磁铁失去磁性。这正是我们演示中发生的情况。
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I asked Casper and the team to build a simulation to show what's going on inside the magnet at this critical point, - Each pixel represents the magnetic moment of an individual atom. Let's say red is up and blue is down. Now when the temperature is low, we get these big domains where the magnetic moments are all aligned and you get an overall magnetic field. But if we really crank up the temperature, then all of these moments start flipping up and down and so they cancel out and the magnet loses its magnetism. So that's exactly what happened in our demo.
但如果我们恰好将温度调到居里温度,那么模式就会变得有趣得多。这看起来像一张地图。是的,它几乎看起来像地中海或其他什么地方。它几乎是稳定的,比如指向一个方向的原子会保持那个方向一段时间,但显然也有波动。所以磁畴不断地出现和消失。它既有一些稳定性元素,也有一些随时间推移的持久性。一些特征是一致的,但它也没有被锁定,对吧?因为你注意到随时间的变化。
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But if we tune the temperature just right, right to that Curie temperature, then the pattern becomes way more interesting. - This looks like a map, - Like a map? - Yeah, it almost looks like the Mediterranean or something. It's almost stable, like atoms that are pointing one way tend to point that way for a while, but there is clearly fluctuations as well. So domains are constantly coming and going. It's both got some elements of stability and some persistence over time. Some features which are consistent, but it's also not locked in place, right? Because you notice changes over time.
如果你放大,你会发现相同类型的模式在所有尺度上重复。你有数十个原子、数百个、数千个,甚至数百万个原子的磁畴。系统没有固有的尺度,也就是说它是无尺度的。它就像一个分形。如果你绘制磁畴的大小分布图,你会得到一个幂律。
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If you zoom in, you find that the same kinds of patterns repeat at all scales. You've got domains of tens of atoms, hundreds, thousands, even millions. There's just no inherent scale to the system that is, it's scale free. It's just like a fractal. And if you plot the size distribution of the domains, you get a power law.
一位专家指出,潜在的几何结构突然呈现出分形特征,而这在相变的两侧都没有。就在相变点,你得到了分形行为,这表现为一个幂律。事实上,每当你发现一个幂律时,都表明你正在处理一个没有内在尺度的系统,这是系统处于临界状态的标志,这会产生巨大的后果。
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The underlying geometry suddenly shows a fractal character that it doesn't have on either side of the phase transition. Right at the phase transition, you get fractal behavior and that pops out as a power law. In fact, whenever you find a power law that indicates you're dealing with a system that has no intrinsic scale and that is a signature of a system in a critical state, which turns out has huge consequences.
通常在居里温度以下的磁铁中,每个原子只影响其邻居。如果一个原子的磁矩翻转向上,那么它的邻居也稍微更有可能指向上。但这种影响是局部的,只在几个原子之外就消失了。但随着磁铁接近其临界温度,这些局部影响开始连锁起来。一个自旋推动其邻居,邻居又推动下一个,依此类推,就像谣言在人群中传播一样。结果是,影响的有效范围不断扩大。
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See normally in a magnet below the Curie temperature, each atom influences only its neighbors. If one atom's magnetic moment flips up, then that means that its neighbors are slightly more likely to point up too. But that influence is local, it dies out just a few atoms away. But as the magnet approaches its critical temperature, those local influences start to chain together. One spin notches its neighbor and that neighbor notches the next and so on, like a rumor spreading through a crowd.
就在临界点,它变得实际上是无限的。一侧的翻转可以在整个材料中级联。所以你得到这些小原因,仅仅是一个翻转,就能在整个系统中产生回响。
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And right at the critical point, it becomes effectively infinite. A flip on one side can cascade throughout the entire material. So you get these small causes, just a single flip to reverberate throughout the entire system.
一位专家指出,它正好达到了系统最大不稳定、任何事情都可能发生的那个点。它在某种程度上也是最有趣的,这意味着系统最不可预测,最不确定。真的很难知道接下来会发生什么。这似乎是世界上许多不同系统中发生的自然过程。
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And it gets right into that, that point where the system is maximally unstable, anything can happen. It's also maximally interesting, in a way it's, it means the system is most unpredictable, most uncertain. It's really hard to know what's gonna happen next. And that seems to be a a, a natural procedure that happens in many different systems in the world.
森林火灾:自组织临界性的实例
森林火灾就是这样一个系统。1988年6月,一道闪电在黄石国家公园附近引发了一场小火。这没什么不寻常的。每年,黄石公园都会经历数千次雷击。大多数不会引起火灾,而那些引起火灾的也往往只会烧毁几棵树,甚至几英亩土地,然后就熄灭了。四分之三的火灾烧毁的面积不到四分之一英亩。
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One such system is forest fires. In June, 1988, a lightning strike started a small fire near Yellowstone National Park. This was nothing outta the ordinary. Each year, Yellowstone experiences thousands of lightning strikes. Most don't cause fires, and those that do tend to burn a few trees, maybe even a few acres before they fizzle out. Three quarters of fires burn less than a quarter of an acre.
公园近期历史上最大的火灾发生在1931年。那场火灾烧毁了18,000英亩,面积略大于曼哈顿。但1988年的火灾不同。最初的火花开始时传播缓慢,覆盖了几千英亩。然后在接下来的几个月里,它与其他小火合并,形成了一个巨大的特大火灾群,烧毁了140万英亩的土地,大约相当于整个特拉华州的面积。这比之前的记录大了70倍,比过去15年所有火灾的总面积大了50倍。
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The largest fire in the park's recent history occurred in 1931. That burned through 18,000 acres, an area slightly larger than Manhattan. But the 1988 fire was different. That initial spark spread slowly at first covering several thousand acres. Then over the next couple of months, it merged with other small fires to create an enormous complex of mega fires that blazed across 1.4 million acres of land that's around the size of the entire state of Delaware. That's 70 times bigger than the previous record, and 50 times the area of all the fires over the previous 15 years combined.
那么1988年的火灾有什么特别之处呢?为了找出答案,我们制作了一个森林火灾模拟器。我们有一个方格网格,每个方格上可能有一棵树,它可能生长,也可能不存在。闪电击中的概率是存在的。所以,你知道,概率越高,火灾就越多。我们可以运行这个模拟。
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So what was so special about the 1988 fires? Well, to find out, we made a forest fire simulator. - We've got a grid of squares, and on each square, either a tree could be there, it could grow, or it could not be there. There's gonna be some probability for lightning strikes. So you know, the higher that probability, the more fires we're gonna have. We can run this.
树木正在生长,森林正在茂密起来。你期望会发生什么?我期望会看到一些火灾,你知道,现在,哦,那是一场不错的小火。哇,哇,不可能。这太疯狂了。你没有调整参数,对吧?它就是这样。还没有。还没有。这本身似乎就是一个非常危急的情况。我这么说是因为那场火灾太大了。
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So trees are growing, trees are growing, forest is filling in, nice, getting pretty dense. - What do you expect is gonna happen? - I expect to see some fires probably, you know, now that, oh, that was good, that was a good little fire. Whoa, whoa, no way. Well, that's crazy. You haven't adjusted the parameters, right? It is just like, - Not yet. Not yet. - This seems like a very critical situation just by itself. I say that because of how big that fire was.
一位专家指出,这种系统会自我调整到临界状态,你可以看到它开始发生。所以现在,我认为这是一个很好的时刻,你基本上拥有许多不同大小的区域。然后一种思考方式是,如果其中一些区域变得太大,那么你就会遇到像那次完美时机的大火,将它们烧光,它就会在整个系统中传播,然后稍微烧回一点。但如果它烧得太猛,那么现在你就会有所有这些没有树木的区域,所以它会再次生长,使其回到临界状态。
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This sort of system will tune itself to criticality, and you can, you can see it start to happen. So right now, I think it's a good moment where you have basically domains of a lot of different sizes. And then one way to think about it is, if some of these domains become too big, then you get a single fire like that one perfectly timed, burns them out, it's just gonna propagate throughout the whole thing and burn it back down a little. But then if it goes too hard, then now you've got all these domains where there are no trees, and so it's gonna, you know, grow again to bring it back to that critical state.
我能看到这是一种反馈机制,对吧,火灾烧毁了所有树木,没有东西可烧了,然后又必须重新填补。是的。是的。但如果一直没有火灾,那么森林就会变得过于茂密,然后就容易发生这种大规模火灾。
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I can see how it's the feedback mechanism, right, that the fire gets rid of all the trees and there's nothing left to burn, and then that has to fill in again. - Yeah - Yeah. But if there hasn't been a fire, then the forest gets too thick and then it's ripe for this sort of massive fire.
对于磁铁,你必须费力地将其调整到临界点,但森林会自然地驱动自己达到那里。这种现象被称为自组织临界性(Self-organized Criticality: 一种系统在没有外部干预的情况下,自发地演化到临界状态的现象)。如果你让它运行,你得到的又是一个幂律分布。所以这是对数-对数图,它应该是一条直线。
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For a magnet. You have to painstakingly tune it to the critical point, but the forest naturally drives itself there. This phenomenon is called self-organized criticality. And if you let it run, what you get is again a power law distribution. So this is log log, so it should be a straight line.
一位专家评论说,那种事情看起来如此完全随机和不可预测,从某种意义上说是这样,但它却遵循着一种模式。所有这些灾难都存在一个一致的数学模式,这令人震惊。这是否具有分形特征?
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That kind of stuff seems so totally random and unpredictable, and it is in one way, and yet it follows a pattern. There's a consistent mathematical pattern to all these kind of disasters. It's, it's shocking. - Is there something fractal about this?
主要是就树木在临界状态下的区域而言。所以你会得到非常密集的区域,也会得到不密集的区域,结果是,当一道闪电击中时,你可能会遇到各种规模的火灾。最常见的是烧毁10棵或更少树木的小火,发生频率稍低的是烧毁不到100棵树的火灾。然后偶尔你会遇到这些在整个系统中产生回响的大规模火灾。
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Mostly in terms of the, I guess, domains of the trees when you're at that critical state. So you get very dense areas, you get non dense areas, and as a result, when a single lightning bolt strikes, you can get fires of all sizes. Most often you get small fires of 10 or fewer trees burning a little less frequently. You get fires of less than a hundred trees. And then every once in a while you get these massive fires that reverberate throughout the entire system.
现在你可能会认为,因为火灾如此之大,必然有一个重大事件导致它。但事实并非如此,因为每次火灾的原因都是完全相同的:一道闪电。唯一的区别是它击中的位置以及当时森林的确切构成。所以从某种非常真实的意义上说,大火只不过是小火的放大版本。更糟糕的是,它们是不可避免的。
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Now you might expect that because the fire is so large, there has to be a significant event causing it. But that's not the case because the cause for each fire is the exact same. It's a single lightning strike. The only difference is where it strikes and the exact makeup of the forest at that time. So in some very real way, the large fires are nothing more than magnified versions of the small ones. And even worse, they're inevitable.
所以我们了解到,对于处于临界状态的系统,没有特殊事件导致大规模火灾。黄石火灾没有什么特别之处。
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So what we've learned is that for systems in a critical state, there are no special events causing the massive fires. There was nothing special about the Yellowstone fire.
1935年,美国林业局(US Forest Service: 负责管理和保护美国国家森林和草原的政府机构)制定了所谓的“上午10点政策”。该计划是在火灾首次报告的第二天上午10点之前扑灭所有火灾。现在,天真地看,这个策略是有道理的。我的意思是,如果你严格控制所有火灾,那么就没有火灾会失控。但事实证明,这个策略极其危险。
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In 1935, the US Forest Service established the so-called 10:00 AM policy. The plan was to suppress every single fire by 10:00 AM on the day following its initial report. Now, naively, this strategy makes sense. I mean, if you keep all fires under strict control, then none can ever get out of hand. But it turns out this strategy is extremely risky.
一位专家解释说,假设我们要降低闪电概率,使其非常小,现在只有百万分之一。我们还要稍微提高树木的生长速度。现在你认为会发生什么?我们可能会遇到一些大火,我想,很多时候没有火灾,然后是一些巨大的火灾。是的。哦,天哪。
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So let's say we're gonna bring down the lightning probability, so it's very small, only one in a million right now. And we're also gonna crank up, you know, the tree growth a little bit. Now, what do you think is gonna happen? - We're gonna get some big fires I would imagine, like a lot of not fire and then some huge fires. Yeah. - Yep. - Oh boy.
所以现在,消防部门采取了非常不同的方法。他们承认一些火灾对于减少特大火灾的可能性至关重要。所以他们让大多数小火燃烧,只在必要时才干预。在某些情况下,他们甚至故意制造小火来烧掉一些堆积物。尽管在一个世纪的火灾扑灭之后,可能需要数年才能使森林恢复到自然状态。
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So nowadays the fire service has a very different approach. They acknowledge that some fires are essential to make the mega fires less likely. So they let most small fires burn and only intervene when necessary. In some cases, they even intentionally create small fires to burn through some of the buildup. Though it could take years to return the forest to its natural state after a century of fire suppression.
地震与沙堆模型
但不仅仅是地球的森林处于这种临界状态。每天,地壳都在移动和重新排列。随着构造板块相互摩擦,应力缓慢积累。大多数时候,你会看到一些岩石崩塌,地面可能只移动几毫米,但应力会在许多你甚至感觉不到的地震中消散。
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But it's more than just the Earth's forests that are balanced in this critical state. Every day the Earth's crust is moving and rearranging itself. Stresses build up slowly as tectonic plates rub against each other. Most of the time you get a few rocks crumbling, the ground might move just a fraction of a millimeter, but the stresses dissipate in many earthquakes that you wouldn't even feel.
一位专家指出,现在你的脚下正在发生非常微小的地震,你只是感觉不到它们。因为它们非常小,但它们确实是地震。它们是由地壳中微小的滑动运动驱动的。
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There are really tiny earthquakes that are happening right now between be beneath your feet, you just can't feel 'em. 'cause they're very small, but they are earthquakes. They're driven by small slipping movements in the Earth's crust.
但有时这些随机运动会引发强大的连锁反应。在日本神户,1995年1月17日的早晨似乎与往常无异,这是一个和平的城市。尽管日本作为一个国家对地震并不陌生,但神户几个世纪以来都没有遭受过大地震。几代人都在相信他们脚下的土地是稳定的。
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But sometimes those random movements can trigger a powerful chain reaction. In Kobe Japan, the morning of January 17th, 1995 seemed just like any other, this was a peaceful city. And although Japan as a country is no stranger to earthquakes, Kobe hadn't suffered a major quake for centuries. Generations grew up believing the ground beneath them was stable.
但那天早上,地下深处,野岛断层线附近释放了一股应力。应力传播到断层的下一段,然后是再下一段。几秒钟内,破裂沿着40公里的地壳级联,使地面移动了达两米,释放的能量相当于多枚原子弹。由此引发的地震摧毁了数千所房屋,以及通往城市的大部分主要道路和铁路。它造成了6,000多人死亡,并迫使30万人流离失所。
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But that morning, deep underground, a stress released nearby the Nojima fault line. The stress propagated to the next section of the fault. And the next, within seconds, the ruptured cascaded along 40 kilometers of crust, shifting the ground by up to two meters and releasing the energy equivalent of numerous atomic bombs. The resulting quake destroyed thousands of homes along with most major roads and railways leading into the city. It killed over 6,000 people and forced 300,000 from their homes.
一位专家指出,它能传播多远很大程度上取决于机会以及地壳中所有应力场的组织方式。它似乎以这样一种方式组织起来,使得地震常常能够沿着很长的距离连锁式地传播,从而产生非常大的异常地震。但如果你看一下那次地震背后的过程,它与物理过程完全相同。只是地震产生过程自然地产生了跨越巨大尺度范围的事件。我们并不习惯这样思考。
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How far it goes depends a lot on chance and the organization of all that stress field in the Earth's crust. And it just seems to be organized in such a way that it is possible oftentimes for the earthquake to trickle along an avalanche along a long way and produce a very large unusual earthquake. But if you look at the process behind that earthquake, it is exactly the same physical process. It's just that the earthquake generating process naturally produces events that range over an enormous range of scale. And we're not really used to thinking about that.
我们有一种根深蒂固的假设,认为我们可以用过去预测未来,但当涉及到地震或任何处于临界状态的系统时,这种假设可能是灾难性的,因为它们是出了名的不可预测。那么,你如何才能开始模拟像地震这样的行为呢?
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We have this ingrained assumption that we can use the past to predict the future, but when it comes to earthquakes or any system that's in a critical state, that assumption can be catastrophic because they're famously unpredictable. So how can you even begin to model something like the behavior of earthquakes?
1987年,丹麦物理学家佩尔·巴克(Per Bak: 丹麦理论物理学家,自组织临界性理论的提出者)和他的同事们考虑了一个简单的思想实验:取一粒沙子,将其落在网格上,然后不断地在上面落下沙粒,直到某个点,沙堆变得如此陡峭,以至于沙粒会滚落到不同的方格上。
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In 1987, Danish physicist Per Bak and his colleagues considered a simple thought experiment, take a grain of sand and drop it on a grid, then keep dropping grains on top until at some point the sand pile gets so steep that the grains tumble down onto different squares.
一位专家指出,他们观察的是这些他们称之为“雪崩”的大小,即沙粒数量的重组。他们问,你多久会看到某种大小的雪崩?这是你能想象到的最简单的沙堆模拟器版本。我们将在中心落下一点沙粒,起初总是如此,然后它会一直堆积,一粒沙子没问题,两粒沙子没问题,三粒沙子也没问题,但它正处于即将坍塌的边缘。然后当它达到四粒或更多时,它基本上就会坍塌。
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What they looked at was the size of these, what they were calling avalanches, these reorganizations of numbers of grains of sand. They asked for how often do you see avalanches of a certain size? - This is the most simple version of a sand pile simulator that you could almost imagine. We're gonna drop a little grain of sand, at first always in the center, and then it's just gonna keep going up for one grain, it'll be fine for two grains, it'll be fine, three grains, it'll be fine, but it's on the edge of toppling. And then when it reaches four or more, it's gonna basically go, it feels a bit like a, I don't know, pulsing thing, like something's trying to escape or something very video game-like that seemed pretty crazy and it is symmetrical.
是的,漂亮的几何特征。所以这可能很有趣,因为现在我们把它暂停在一个点上,这个中间的沙粒将要滚落,然后你环顾四周,你会看到,你可以把这些棕色或这三堆高高的沙粒看作是最大不稳定的。它们即将滚落。所以你可以把它们看作是不稳定之指,如果有什么东西碰到它们,整个系统,它们就会滚落。我看到它正在传播出去。
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Yeah, nice geometric features. - So this might be interesting because right now we paused it at a point where this middle one is gonna go and then you look around it and you see essentially you can think of these brown or you know, these three tall grain stacks as being maximally unstable. They're about to go. And so you could think of them as these fingers of instability, if anything touches them. The whole system, like they're, they're just gonna go, - I see it propagating out,
看到它慢下来很酷。我感觉你可以看到几波同时传播。有些人推断地壳充满了类似的不稳定之指,应力在那里积聚,然后当一块岩石崩塌时,它可以通过这些指状结构传播,可能引发大规模地震。如果你查看数据,有一些更引人注目的证据将沙堆模拟与地震联系起来。
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It's cool seeing it slower. I feel like you can see several waves propagating at the same time. - Some people have reasoned that the earth's crust becomes riddled with similar fingers of instability where you get stresses building up and then when one rock crumbles, it can propagate along these fingers potentially triggering massive earthquakes. If you look at the data, there's some even more compelling evidence that links the sand pile simulation to earthquakes.
一位专家说,假设我们不是在中心落下沙粒,在中心落下沙粒很不现实。我要随机落下。那太疯狂了。你实际上可以看到它自我调整到临界状态。就像一开始,你只看到这些超小的雪崩。是的。然后现在是所有东西。它必须积累。我们可以慢一点。哦,那是一个超干净的幂律。
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Let's say instead of dropping it at the center, pretty unrealistic to have a drop in the center. I'm gonna drop at random. - Huh. That is crazy. You can actually see it tune itself to the critical state. Like at the start, you only see these super tiny avalanches. - Yeah. - And then now it's everything. - It has to build up. - We can slow down a little. Oh, and that's a super clean power law.
有各种大小的事件。一粒沙子可能只推倒几粒其他的沙子,或者它可能引发数百万粒沙子的雪崩,在整个系统中级联。如果你看一下从沙堆模拟中得到的幂律,它与真实地震释放能量的幂律非常相似。但如果你更仔细地观察沙堆实验,它不仅仅与地震相似。它让你想起了什么?森林火灾。对吧?!感觉行为完全相同。
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There are events of all sizes. One grain of sand might knock over just a few others, or it could trigger an avalanche of millions of grains that cascade throughout the entire system. And if you look at the power law you get from the sand pile simulation, it closely resembles the power law of the energy released by real earthquakes. But if you look at the sand pile experiment more closely, it doesn't just resemble earthquakes. What does it remind you of? - Forest fires. - Right?! Feels like it's the exact same behavior.
一位专家指出,这才是真正令人惊讶的事情。这就是为什么这篇关于沙堆的小论文发表在世界顶级期刊上,因为它做了一些人们认为不可能的事情。
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That's the really surprising thing. And that's why this little paper with a sand pile was published in the world's top journal because it did something that people just didn't really think was was possible.
现在,具有讽刺意味的是,如果你看真实的沙堆,它们并非如此。好的,你说沙子,我要对真实的沙堆做个实验。当然,它根本不遵循雪崩的幂律分布。这完全错了。佩尔·巴克自然有机会回应批评。他说,我几乎是引用原话:自组织临界性只适用于它适用的系统。所以他不在乎他的理论与真实沙堆不相关的事实。那又怎样?别烦我。他感兴趣的是更大的问题,而不是沙堆。这就像你把我太当真了。我谈论的是一种产生幂律的普遍机制。而它不依赖于真实沙子这一事实对他来说是无趣的。我认为这需要一些真正的勇气。
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Now, what's ironic is if you look at real sand piles, they don't behave like this. - Okay, you said sand, I'm gonna do an experiment on a real sand pile. And of course it doesn't follow a power law distribution of avalanches at all. It's totally wrong. Per Bak naturally gets a chance to reply to the criticism. And he says, I'm pretty close to quoting. He says, self-organized criticality only applies to the systems it applies to. So he doesn't care the, the fact that his theory is not relevant to real sand piles. So what? Get out of my face. He's interested in bigger fish to fry than, than, you know, sand piles. It's like you're taking me too, literally. I'm talking about a universal mechanism for generating power laws. And the fact that it doesn't depend, it doesn't work in real sand is uninteresting to him. I thought that took some real nerve.
你可以思考地球和地球绕太阳公转。这是一个非常复杂的系统。你有熔融的核心,所有东西都在晃动,你有海洋,甚至有月球绕地球公转,理论上,所有这些都应该影响地球绕太阳公转的精确运动。但牛顿忽略了所有这些。他只看了一个单一的参数,本质上是地球的质量。有了这个,他大部分时候都能正确预测地球将如何绕太阳公转。
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You could think about the earth and the earth going around the sun. That's a very complex system. You've got all the, you've got the molten core, everything sloshing around, and you've got oceans and you've even got the moon going around the earth, which in theory, you know, all should affect the exact motion of the earth around the sun. But Newton ignored all of that. All he looked at was just a single parameter, essentially the mass of the earth. And with that, he could correctly, for the most part, predict how the earth was gonna go around the sun.
同样地,这里也有人研究了这些进入临界状态的现象,在这种情况下,它是自组织临界性,因为它自己达到了那里。他们发现存在这种普适性(Universality: 在物理学中,指不同系统在临界点附近表现出相似行为的现象),即子部件是什么甚至都不重要,你只会得到完全相同的行为。
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Similarly here, there are people that have looked at these phenomena that go to the critical state in this, in this case it's self-organized criticality as it brings itself there. And what they find is that there's this universal behavior where it doesn't even really matter what the sub parts are, you just get the behavior that's the exact same
一位专家指出,在那个临界点,当所有力量都处于平衡状态,系统正好处于高度有序和完全无序之间的微妙平衡时,事实证明,关于该系统的几乎所有物理细节对其行为都不重要。存在一种普适行为,与你谈论的是哪种物理系统无关。使用的术语叫做普适性。这简直是个奇迹。这意味着你可以建立极其强大的理论,而无需涉及任何技术细节,任何材料的真实细节。
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At that critical point when, when all the forces are poised and the system is right on that delicate balance between being organized, highly organized, or being totally disorganized, it turns out that almost none of the physical details about that system matter to how it behaves. There's just a universal behavior that is irrespective of what physical system you're talking about. The term that was used is called universality. And it's kind of a miracle. It means you can make extremely powerful theories without involving any technical details, any real details of the material.
这意味着你可能拥有表面上看起来完全不同的系统,但当它们达到临界点时,它们都以完全相同的方式运行。你还可以做的是,与其把这想象成树木,不如想象成人类。而正在传播的东西……是疾病。是的,是疾病。
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What this means is that you could have these systems that on the surface seem totally different, but when you get to the critical point, they all behave in the exact same way. The other thing you could do is instead of this being trees, you could imagine it being people. And the thing that's spreading... - Is disease. - Is disease, yeah.
在这些临界点,你几乎可以不劳而获。许多这些系统属于所谓的普适性类别。其中一些你需要调整才能达到,比如磁铁在居里温度下,或者像水或二氧化碳这样的流体在它们的临界点。但其他一些系统似乎会自组织到临界状态,比如森林火灾、沙堆或地震。但令人惊讶的是,如果你成功理解了某个类别中的一个系统,那么你就知道该类别中所有系统的行为方式。这甚至包括最粗糙、最简单的玩具模型,比如我们看过的模拟。
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You almost get something for nothing at these, at these critical points. - See, many of these systems fall into what's known as universality classes. Some of them you need to tune to get there like magnets at their Curie temperature or fluids like water or carbon dioxide at their critical points. But some other systems seem to organize themselves to criticality like the forest fires or sand piles or earthquakes. But what's crazy is that if you succeed in understanding just one system from a class, then you know how all the systems in that class behave.
所以你可以用最基本的模型来模拟极其复杂的系统。有些人认为这种批判性思维甚至适用更广。当我们环顾世界时,有许多系统表现出我们在这些临界系统中看到的相同幂律行为。它存在于从DNA测序到生态系统中物种分布,再到历史上大规模灭绝的规模等一切事物中。我们甚至在人类系统中也看到了相同的行为,比如城市人口、股票价格波动、科学论文引用次数,甚至战争中的死亡人数。
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And that includes even the crudest simplest toy models like the simulations we've looked at. So you can model incredibly complex systems with the most basic of models. And some people think this critical thinking applies even further. When we look around the world, there are lots of systems that show the same power law behavior that we see in this critical systems. It's in everything from DNA sequencing to the distribution of species in an ecosystem to the size of mass extinctions throughout history.
所以有些人认为这些系统,也许还有我们世界的许多部分,也自组织到这个临界点。
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We even see the same behavior in human systems like the populations of cities fluctuations in stock prices, citations of scientific papers, and even the number of deaths in wars. So some people argue that these systems and perhaps many parts of our world also organize themselves to this critical point.
幂律世界中的行为策略
一位专家指出,所有这些所谓的自然灾害,洪水、野火和地震,都遵循幂律分布,这意味着这些极端事件比你基于正态分布思维所认为的要常见得多。
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So the fact that all these natural hazards, as they call them, floods, wildfires, and earthquakes, they all follow power law distributions means that these extreme events are much more common than you would think based on normal distribution thinking.
如果你发现自己处于一个由幂律支配的环境或情况中,你该如何改变你的行为?
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If you find yourself in a situation or an environment that is sort of governed by a power law, how how should you change her behavior?
一位专家解释说,如果你的事件具有这些幂律分布之一,你大部分时间看到的是小事件。这可能会让你产生一种虚假的安全感。你认为你了解事情的进展。例如,洪水,有很多小洪水,然后偶尔会有一场巨大的洪水。对此的一种回应是保险。保险正是为了保护你免受那些否则会非常糟糕的大型稀有事件的侵害。
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If you have events with one of these power distributions, what you're seeing most of the time is small events. And this can lull you into a false sense of security. You think you understand how things are going. You know, floods for example, there are a lot of small floods, and then every once in a while there's a huge one. One response to this is insurance. That insurance is designed precisely to protect you against the large rare events that would otherwise be very bad.
但这张图景还有另一面,那就是你是需要为人们提供保险的保险公司,他们有一项特别困难的工作,因为他们必须能够说出要收取多少费用,才能在发生大灾难时有足够的钱支付。
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But then there's the other side of that picture, which is you are the insurance company that needs to insure people and they have a particularly difficult job because they have to be able to say how much to charge so that they have enough money to pay out when the big bad thing comes along.
2018年,一场森林大火席卷了加利福尼亚州的天堂镇。它成为该州历史上最致命、最具破坏性的火灾。但保险公司默塞德财产与意外险公司(Merced Property and Casualty: 一家保险公司)没有为如此巨大的灾难做好计划,当索赔到来时,他们根本没有足够的储备金来支付。就这样,公司破产了。
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In 2018, a forest fire tore through Paradise California. It became the deadliest and most destructive fire in the state's history. But the insurance company, Merced Property and Casualty hadn't planned for something that huge and when the claims came in, they just didn't have the reserves to pay out. So just like that, the company went bust.
但尽管极端事件可能使一些公司瘫痪,但有些行业却是建立在幂律分布之上的。在1985年至2014年间,私募股权公司(Private Equity Firm: 专门投资于非上市公司股权的金融机构)霍斯利桥(Horsley Bridge: 一家私募股权公司)投资了7,000家不同的初创公司,其中一半以上的投资实际上都亏损了。但前6%的投资价值翻了十倍以上,并产生了该公司总利润的60%。
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But while extreme events can cripple some companies, there are entire industries that are built on power law distributions. Between 1985 and 2014, private equity firm, Horsley Bridge invested in 7,000 different startups and over half of their investments actually lost money. But the top 6% more than 10x in value and generated 60% of the firm's overall profit.
事实上,最好的风险投资(Venture Capital: 对初创企业进行股权投资,以期获得高回报的投资形式)公司往往有更多的投资亏损。他们只是有少数几个疯狂的异常值表现出非凡的增长。少数异常值支撑了整体业绩。2012年,Y Combinator(Y Combinator: 著名的硅谷创业孵化器)计算出他们75%的回报来自他们投资的280家初创公司中的仅仅两家。所以风险投资是一个依赖于冒险的世界,希望你能得到少数几个表现优于所有其他投资总和的极端异常值。
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In fact, the best venture capital firms often have more investments that lose money. They just have a few crazy outliers that show extraordinary growth. A few outliers that carry the entire performance. In 2012, Y Combinator calculated at 75% of their returns came from just two out of the 280 startups they invested in. So venture capital is a world that depends on taking risks in the hope that you'll get a few of these extreme outliers which outperform all of the rest of the investments combined.
图书出版商也以类似的方式运作,大多数书都失败了。但在1997年,一家名为布鲁姆斯伯里(Bloomsbury: 英国独立出版商,因出版《哈利·波特》系列而闻名)的小型英国独立出版商冒险出版了一个关于男孩巫师的故事。这个男孩的名字当然是哈利·波特(Harry Potter: J.K.罗琳创作的奇幻小说系列)。现在布鲁姆斯伯里是一个全球公认的品牌。
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Book publishers operate in a similar fashion, most titles flop, but in 1997, a small independent UK publisher called Bloomsbury took a chance on a story about a boy wizard. The boy's name of course was Harry Potter. And now Bloomsbury is a globally recognized brand.
我们在流媒体平台上也看到了类似的模式。在Netflix(Netflix: 全球领先的流媒体服务提供商)上,排名前6%的节目占据了平台上一半以上的观看时长。在YouTube(YouTube: 全球最大的视频分享平台)上,不到4%的视频能达到10,000次观看,但这些视频却占据了所有观看次数的93%以上。
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We see a similar pattern play out on streaming platforms. On Netflix, the top 6% of shows account for over half of all viewing hours on the platform. On YouTube, less than 4% of videos ever reach 10,000 views, but those videos account for over 93% of all views.
一位专家指出,所有这些领域都遵循着帕累托在100多年前发现的相同原则,即大部分财富流向少数最富有的人。整个游戏是由那些罕见的、失控的成功案例定义的。
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All these domains follow the same principle that Pareto identified over 100 years ago, where the majority of the wealth goes to the richest few. The entire game is defined by the rare runaway hits.
但并非每个行业都能玩这个游戏。比如,如果你经营一家餐馆,你需要夜复一夜地坐满餐桌。你不能指望一个特别繁忙的夏日夜晚带来数百万顾客来弥补许多冷清的夜晚。一年中,繁忙的夜晚和冷清的夜晚会相互平衡,你最终得到的是平均值。航空公司也类似,航空公司需要填满每趟航班的座位。你不能把一百万乘客挤到一架飞机上。所以,一年中平均乘客数量决定了航空公司的成功。
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But not every industry can play this game. Like if you're running a restaurant, you need to fill tables night after night. You can't have one particularly busy summer evening that brings in millions of customers to make up for a bunch of quiet nights. Over a year the busy nights and quiet ones balance out and you're left with the average. Airlines are similar, an airline needs to fill seats on each flight. You can't squeeze a million passengers onto one plane. So it's the average number of passengers over the year that defines an airline success.
我们习惯于生活在正态分布的世界里。你以某种方式行事。是的。但一旦你切换到这个由幂律支配的领域,你需要开始以截然不同的方式行事。了解你身处何种世界或正在玩何种游戏,这真的很有价值。
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We're used to living in this world of normal distributions. And you act a certain way. - Yeah - But as soon as you switch to this realm that is governed by a power law, you need to start acting vastly different. It really pays to know what kind of world you're or what kind of game you're playing.
一位专家评论说,这很好。是的。你应该上镜头,就这样说。你已经在镜头前了,你刚刚做到了。
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That is good. That's good. Yes. You should come on camera and just say that just like that. You were on camera, you just did do it.
如果你生活在一个随机加性变化会随时间缓慢抵消的世界,那么你就会得到一个正态分布。在这种情况下,重要的是平均表现,所以一致性很重要。但如果你生活在一个由幂律支配的世界,你的回报可以成倍增长,并且可以跨越许多数量级,那么冒一些风险更大的赌注可能是有意义的,希望其中一个能带来巨大的回报。换句话说,坚持不懈比保持一致更重要。
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If you are in a world where random additive variations can slow out over time, then you get a normal distribution. And in this case, it's the average performance. So consistency, which is important. But if you are in a world that's governed by a power law where your returns can multiply and they can grow over many orders of magnitude, then it might make sense to take some riskier bets in the hope that one of them pays off huge. In other words, it becomes more important to be persistent than consistent.
普适性与巴拉巴西-阿尔伯特模型
尽管正如我们在第二个硬币游戏中看到的,完全随机的乘性回报会给你一个对数正态分布,而不是幂律。要得到幂律,必须有其他机制在起作用。在21世纪初,阿尔伯特-拉斯洛·巴拉巴西(Albert-László Barabási: 匈牙利裔美国物理学家,复杂网络理论的先驱)正在研究互联网,令他惊讶的是,他发现没有一个具有平均链接数量的“正常”网页。相反,分布遵循幂律。少数网站,如雅虎(Yahoo: 著名的互联网服务公司),拥有比大多数其他网站多出数千倍的链接。
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Though as we saw in the second coin game, totally random multiplicative returns give you a logged normal distribution, not a power law. To get a power law, there must be some other mechanism at play. In the early two thousands, Albert-László Barabási was studying the internet, and to his surprise, he found that there was no normal webpage with some average number of links. Instead, the distribution followed a power law. A few sites like Yahoo had thousands of times more connections than most of the others.
巴拉巴西想知道是什么导致了互联网的这种幂律。于是他提出了一个简单的预测。随着新网站被添加到互联网上,它们更有可能链接到知名页面。为了验证这个预测,他和他的同事雷卡·阿尔伯特(Réka Albert: 匈牙利裔美国物理学家,复杂网络理论研究者)运行了一个模拟。他们从一个只有几个节点的网络开始,然后逐渐向网络中添加新节点,每个新节点更有可能连接到那些链接最多的节点。随着网络的增长,一个幂律出现了。幂大约是负二,这几乎与互联网的真实数据完全匹配。
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Barabási wondered what could be causing this power law of the internet. So he made a simple prediction. As new sites were added to the internet, they were more likely to link to well-known pages. To test this prediction, he and his colleague Réka Albert ran a simulation. They started with a network of just a few nodes, and gradually they added new nodes to the network with each new node more likely to connect to those with the most links. As the network grew, a power law emerged. The power was around negative two, which almost exactly matched the real data of the internet.
一位专家说,看那个。它仍然如此令人满意。这很有趣。这基本上也会分布一个幂律。这里的一个想法是,你知道,这可以是个人甚至是公司。所以如果你更有可能变得更成功或更知名,那么你已经更知名或更成功,你就会得到这种失控效应,你会有少数几个主导分布。
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Look at that. It's still so satisfying. - That's fun. This will basically also distribute a power law. One of the ideas here is that, you know, this could be individuals or even companies. And so if you're more likely to become more successful or more well known to, well more known or successful, you already are, you're gonna get this sort of runaway effect where you're, you get a few that sort of dominate, you know, the distributions.
我想知道其中一个启示是否是,如果你正在玩某种由幂律主导的游戏,那么你最好尽早完成尽可能多的工作。这样你就可以从滚雪球效应中受益。是的,我想是的,那是个好主意。不过我不确定你是否能控制它。人类喜欢把自己想得有点特别,也许因为我们聪明且有自由意志,我们就能逃脱物理和组织法则的管辖。但我认为这可能不是事实。
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I wonder if part of the takeaway is like if you're playing some sort of game that is dominated by power law, then you better do the work as much of it as early as possible. So you get to benefit from the snowball effect, essentially. - Yeah, I guess. I guess that's, that's a good idea. I'm not sure whether you can control it though. Human beings like to think of ourselves as being a bit special and that maybe somehow because we're intelligent and have free will, we will escape the provenance of the laws of of physics in order and organization. But I think that's probably not not the case.
所以如果你看一下世界大战的数量,如果你粗略地衡量世界大战的规模,以其造成的死亡人数来计算,这有点可怕,但你仍然会发现,它再次遵循幂律,几乎与你在股市崩盘中发现的幂律完全相同。
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So if you look at, at the number of world wars, and if you make a crude measure of how big is the world war by how many people it kills, which is a bit macabre, but still you find that, again, it follows a power law virtually identical to the power law you find in stock market crashes.
结论:生活在幂律世界中
所以如果世界是由幂律塑造的,那么我们感觉就像处于这种临界状态,两个相同的沙粒,两个相同的行动,可能会产生截然不同的效果。大多数事情几乎不会引起任何变化,但少数罕见的事件却完全超越了其余。我认为这是最重要的教训。
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So if the world is shaped by power laws, then it feels like we're poised in this kind of critical state where two identical grains of sand, two identical actions can have wildly different effects. Most things barely move the needle, but a few rare events totally dwarf the rest. And that I think is the most important lesson.
如果你选择追求由正态分布支配的领域,你几乎可以保证得到平均结果。但如果你选择由幂律支配的追求,目标不是避免风险,而是进行反复的明智押注。它们中的大多数会失败,但你只需要一次巨大的成功就能弥补所有其他的损失。
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If you choose to pursue areas governed by the normal distribution, you can pretty much guarantee average results. But if you select pursuits ruled by power laws, the goal isn't to avoid risk, it's to make repeated intelligent bets. Most of them will fail, but you only need one wild success to pay for all the rest.
一位专家指出,事前你无法知道哪次押注会成功,因为系统是最大程度不可预测的。你的下一次押注可能毫无作用,可能作用微小,也可能改变你的一生。事实上,大约三年前,我正在读一本小书,书中有这样一句话:“一个想法可以改变你的一生。”所以在那句话下面,我写道:“给Veritasium发一封电子邮件。”几天后,我给德里克(Derek: 指Veritasium频道主持人Derek Muller)写了一封电子邮件,说:“嘿,德里克,我是卡斯珀。我学物理,我可以帮你研究视频。”四周后我没有收到回复,所以我非常沮丧,只想忘记这件事,继续前进。但几天后,我收到了一封电子邮件,上面写着:“嘿,卡斯珀,我们现在不能提供实习,但你愿意作为自由职业者研究、撰写和制作视频吗?”所以我照做了,这就是我开始在Veritasium工作的方式。
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And the thing is that beforehand you cannot know which bed it's going to be because the system is maximally unpredictable. It could be that your next bet does nothing. It could do a little bit or it could change your entire life. In fact, around three years ago, I was reading this little book, and in the book there was this little line saying something like one idea could transform your entire life. So right underneath that, I wrote, send an email to Veritasium. A couple days later, I wrote an email to Derek saying, Hey Derek, I'm Casper. I study physics and I can help you research videos. I didn't hear back for four weeks, so I was getting pretty sad and just wanted to forget about it and move on. But then a couple days later I got an email back saying, Hey Casper, we can't do an internship right now, but how would you like to research, write and produce a video as a freelancer? So I did, and that's how I got started at Veritasium.
嘿,还有几件快速的最后事情。我们在这段视频中使用的所有模拟都将免费提供给您使用,链接在描述中。另一件事是,我们刚刚推出了官方的Veritasium(Veritasium: 著名的科学教育YouTube频道)游戏。它叫做**《真理元素》**(Elements of Truth: Veritasium推出的桌面游戏),是一款有800多个问题的桌面游戏。这是挑战朋友,看看谁能脱颖而出的完美方式。
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Hey, just a few quick final things. All the simulations that we used in this video we'll make available for free for you to use in the link in the description. And the other thing is that we just launched the official Veritasium game. It's called Elements of Truth, and it's a tabletop game with over 800 questions. It's the perfect way to challenge your friends and see who comes out on top.
在Veritasium,我们都很有竞争力,所以每次玩的时候气氛都会有点紧张,但这说实话是乐趣的重要组成部分。当我们最初在Kickstarter(Kickstarter: 著名的众筹平台)上发布时,我们收到了很多关于是否可以运送到特定国家的问题。最初我们没有启用这个功能,这是我们的错误,这是我们的责任,我们完全理解你们。但我很高兴地说,现在我们已经启用了全球发货。所以无论你在世界的哪个地方,你都可以拥有自己的副本。
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Now at Veritasium, we're all quite competitive, so every time we play things get a little bit heated, but that's honestly a big part of the fun. Now, when we launched on Kickstarter, we got a lot of questions asking if we could ship to specific countries. And originally we didn't enable this, and this is our mistake. This is on us and we totally hear you. But I'm glad to say that right now we have enabled worldwide shipping. So no matter where you are in the world, you can get your very own copy.
要预订您的副本并参与其中,请扫描此二维码或点击描述中的链接。感谢您的所有支持,最重要的是,感谢您的观看。
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To reserve your copy and get involved. Scan this QR code or click the link in the description. I wanna thank you for all your support and most of all, thank you for watching.
📌 文中提及的人物和组织
公司/组织: Y Combinator, Netflix, YouTube, Yahoo, NordVPN, Veritasium
产品/模型: NordVPN
媒体/书籍: Harry Potter